The build of this copy of Siege is: v1.00 (Official)
{Major 1 Minor 0 Revision 0}

----Version History Info
*EAI v1.01*
* * * * * *
- Enhanced resource units to fight AI nano-stalls
- Improved rushing prowess over Default AIs.
- Improved Air Force Effeciency for stronger AI combat
- Cavedog and some 3rd party AIs included with EAI support


*EAI v1.02a*
* * * * * *
- Enhanced AI Patch for Total Annihilation.
- Enhanced resource facilities (General Jason)
- More effective unit usage
- More efficient air usage
- Strategic air potential (Bomber escorts, etc.)
- Quick attack (5 minutes on medium maps)
- Nuclear friendly
- Bertha / Intimidator friendly
- Mobile Radar Jammers accompnay attack force
- Conversion for virutally any AI
- Cavedog AIs converted
- 3rd party AIs coverted (Under Construction)

*EAI v1.03*
* * * * * * 
- Tweaked AI a bit for multiplayer gaming (Players vs AI)

*EAI v1.04*
* * * * * * 
- No significant update to be mentioned

*EAI v1.05a*
* * * * * * 
- Got rid of some obsolete data files.
- Increased strenght of Air units
- Revised some of EAIs resources

*EAI v1.05b *
* * * * * * *
- Fixed a few bugs that caused v1.05a to crash in the middle of games.

*EAI v1.06*
* * * * * *
- Got rid of some obsolete files (thanks to help of BETA testers
- Compiled all EAI resources into file "EAI.ufo"
- Increased EAI Air strike potential
- Removed useless Air units (Atlas, Peeper, Fink, Valkyrie)
- Edited EAI Default AI to respond to difficulty settings 

*EAV v1.07*
* * * * * *
- Got rid of useless AI units (Scout planes, radars, trasports, etc.)
- Crawling bombs accompnay attack force + speed + armor
- Slighly increased EAIs plant build times to balance rush time
- Balanced out build time of AI jets
- Balanced out build time of special weapons (nukes, berthas, etc.)

*EAI v1.08*
* * * * * *
-Got rid of some obsolete unit files (useless AI files)
-Reworked EAI build time (Earlier versions are more difficult)
-Reworked Default AI Profiles (*.txt)
-Added Arm 'Triple-A' and Core 'Anti-Aircraft Artillery' 
-Added AI "Decoy" Commanders
-Revised "Sidedata.tdf" File to get rid of obsolete information
-Credits and Version history now packed into "Eai.ufo"
-Lowered jet armor.  They are not quite flying tanks now! : )
-Cut AI Patch filesize down (roughly 300k in size now)
-----
OFFICIAL RELEASE!

*SIEGE v1.00*
* * * * * * * * * *
-First official release of EAI.  June 07, 2000.
-Official release AI Patch ID is "Siege."
-Last minute adjustments based on feedback of beta testers
-Please send all feedback, suggestions to: masterkg@yahoo.com
-Enjoy your game! Long live Total Annihilation!