THIS AI IS STILL IN A TESTING STAGE PLEASE DO NOT DISTRIBUTE!

Welcome to the Queller AI! This AI is designed to be a marked improvement over any other AI avaliable for Total Annihlation that does not cheat, nor use any units other than the ones provided with the game and those that can be downloaded from Cavedog site.

To allow this AI to work properly, put he file AI_Nuker in the main Total Annihilation directory. For example, if you installed the game under c:\Cavedog\Totala then that is the directory wehere you would put the file. This file allows the AI to use Nukes, however it does not understand Anti-Nukes, so please resist the temptation to nuke him back to the stone-age.

Please do not make changes to the weightings or limits yourselves. If you do there is a chance that you may forget what changes you made, and you reports will become worthless. Feel free to suggest changes, but do not make them yourself (This is only for the benefit of testers).

Any unit marked with a * in the weightings and limit sections, is a unit that the AI either does not require (such as radar, as it can see the whole map), or one that it does not know how to use (such as the Hedgehog).

For this AI to work at optimum levels, you MUST have the 3.1 patch, and have downloaded the Flea, Scarab and Hedgehog from the Cavedog site, http://www.cavedog.com/totala/

To make the AI as challenging as it can be, use the following settings:

On Commanders Death: Game Continues
Location: Random
Mapping Mode: Not Mapped
LOS: True
Difficulty: Hard

Set the AI's energy and metal to 10000 10000 while leaving yours at 1000 and 1000 respectively. If you have a deathwish, set your metal and energy values down to 200.

You should use a fairly larges map, with plenty of metal, evenly spread out.  The more open the map, the better.  The AI handles Painted Desert better than any other map.

This AI does not make use of the units in the Core Contingency expansion, and therefore to have the most enjoyable game, I suggest you do not use them either. If you want to play against an AI that uses CC units, I suggest you get a copy of BAI by BSR from http://www.aracnet.com/~nimrod/taec/

ARM WEIGHTS and LIMITS

Weights decide how likely it is that the AI will build a unit, a limit tells the AI the
maximum number of units of that kind it may build. A unit only counts towards the limit
when it has finished being built, therefore if the AI builds the same unit in more than
one place at a time, it may go over the limit. This is another part of the great
randomness the AI demonstrates, making for a slightly more varied challenge (or cock-up depending on what it did) every time.