Author's Name: David Sellick (A>K<A Switeck)

E-Mail Address: Switeck@hotmail.com

Name of ai(NOT map): Switeck's "Mostly Harmless" Ai v13!
(This ai does not normally use hacked units, but if you install them it WILL!)

Map Types where the ai is modified: All map types EXCEPT some maps that use special unique ai's
** NOW with some support for TAUIP v3.0 units on all maps but water maps!!! ***

Zipped: 0.2 Mb 
Unzipped: 0.3 Mb

Size of Map: depends on map!
Memory Used: depends on map!
Map Size: depends on map!
Maximum Number of Players: depends on map!

Almost all of these ai profiles have been tested heavily by me personally, HOWEVER because of TA's ai's unpredictable nature -- even though I told my ai to do smart things it may be stupid anyway, at least occassionally.

Tools Used: HPI viewer to view OTA files in maps to read the aiprofile=???; line to find what ai profile THAT map uses
and also HPI viewer to view/extract Ai profiles from the Ai dir
WordPad is my Ai Profile editor, which serves my purpose well enough and is much better than NotePad.

Additional Information: Further information about the ai can be found in SWI_AI_FAQ.txt!

MANY Cavedog (and TAMEC) maps do not use the best ai profile and may require renaming the appropriate ai profile to the name of the ai profile the map DOES use to get better results. Hundred Isles is probably the best example -- instead of using SeaBattle ai, it uses Default -- a LAND-only map ai, so the ai tries to flash rush and can't!

Read Ais_by_Map.txt for details about what ai profiles Cavedog maps use.
Read SWI_AI_FAQ.txt for more details about the ai.