Total Annihilation Weapon Editor - V1.1
By Matthew Wolf
Email: Mattwolf@btinternet.com

Ok. I've seen an editor for every-other editor on the internet so I decided
to try and come up with a easy interface, yet fully fledged editor for those
great things called weapons. I've done this as quickly as possible so there
are probably many bugs. The open function is a bit dodgy and things still need
to be polished up. Oh well, this is freeware so give it to anyone you want, as
long as this file remains with the program and it is not dissembled and remade
without my permission. If you find any bugs/ can suggest any improvments Email
me at the address above. Please Email me anyway so I can have an idea how many
people are using this editor. Watch for improvments because there will be many
updated versions I'm sure.

Have Fun!


CERTAIN dlls ARE REQUIRED - IF YOU DO NOT HAVE THESE EMAIL ME AND I'LL SORT
SOMETHING OUT. TAKE DOWN THE NAMES OF THE NEEDED dlls!
You Need:
  - CW3215.DLL
  - OWL250F.DLL
  - BIDS45F.DLL

If you have any C++ program at home (you may have and not know about it) written
in Borland you should have these. They need to go in the windows\system directory.
Do a search of the whole hard drive in case they are in program directories.
There should be a dll pack on the same web site as the program.


Guidelines For Importing Files:
 - Header Of file MUST Follow Set TA Rules. First Fields Must Be:
      + Weapon Code Name (e.g. [CORSHOT])
      + Weapon ID (e.g. ID=234;)
      + Weapon Name (e.g. name=Core Shotter;)
      + Render Type (e.g. Rendertype=3;)
      + Type Of Firing (e.g. ballistic=1; or lineofsight=1; or dropped=1;)
 - Only Fields Accepted Are Those Stated At Top Of Weapons.tdf (included)
 - Make Sure Fields Have Both '=' and ';' in them.


If These Are NOT Followed The File Will Not Be Fully Read!





V1.1 - June 15th 1998
Improvments:
 - Capitals Are Know Aloud On All Fields
 - Annoying Message Box When Opening A File Has Gone
 - Art/Gaf Section Wasn't Working - Fixed
 - Program Now Exits Using The Menu
 - Save dialogs Have Been Sorted To Only Ask At The Right Time!
 - Main Options Box Improved To List Box
 - Basic Online Help Avalible

Known Bugs (Extra)
 - More Variation Needs To Be Added (e.g. User Input On Beam Colours)
 - More Damage Fields Will Be Accepted For Each Of The Units
 - More AI checking on DATA being input needed.
 - Skipping of unknown fields needed.
 - Possible additional fields added by user (in the future further)
 - Important fields marked for easier use.
 - More Help Required

V1.0 - June 13th 1998

Known Bugs/Future Improvments:
 - APPEARANCE - God It Looks Ugly!
 - Open Function Will Not Read Spaces.
 - Open Function Will Not Read Capitals Unless On Sound/Art Section
 - Damage Is Not Read In Open Function (YET)
 - It Asks You If you Want To Save Changes No Matter What The State Of The
   Fields Are
 - Online Help Not Currently Avalible
 - More Variation Needs To Be Added (e.g. User Input On Beam Colours)
 - More Damage Fields Will Be Accepted For Each Of The Units



