Total Annihilation Construction Kit
by Ian Hardingham

AT THE MOMENT TACK IS NOT VERY STABLE - SO READ THIS THOUGHRALY

Installation
Place all the files in the TACK.zip archive into c:\CaveDog\TotalA\Maps
NOTE - you must have TA installed in the default directory for TACK
to work.  Then you can run TA,

WHAT'S NEW IN TACK V0.9
The box in the unit editing screen lets you change the coordinates of 
the units graphically.  Click once in the square to change, then click
again to conferm the changes.
The health and angle inputers are now slider bars. Very simple.

MANUAL
Being only a very early version, a full TACK manual would be pointless,
so here's a quick guide to using it.

Firstly, to play any level, goto the Single Player screen in TA, and
type "drdeath".  Then clicking on the cavedog bone will give you a
level select.

When you get to the unit editing screen, you input a number into the 
unit number box to get up it's stats.  The number is simply the way
TA indexes all the units in the levels.

The 'codenames' TA gives for the units can be sometimes easy to work
out, but often can be really cryptic.  At the end of this file is a
list of most of the codenames.  These must be typed in in the unit 
type box.

At the moment, changing the ownership of a unit is risky - the unit
is blue(your colour), and is against the enemy, but isn't under your
control.  This is not true in some cases - for buildings, construction
units, and SOME normal units.

In this version it is impossible to add new units.  This feature WILL
be available in the next few days.

TA has a different set of units for each difficulty setting - thats
why there is a Difficulty list box.

It's best not to meddle with the height settings - units won't work
if they're under ground.

Don't make the X and Y settings too high or low - they'll disapear !

PROBLEMS ?
e-mail : TACK@pelicom.demon.co.uk
www: www.the-rocks.demon.co.uk

If you want TACK on your website: ASK ME BEFORE YOU DO IT