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       TA Kingdoms FX-Mod 1.5
  (English / American USA Version)

                 by

              Blackthorn
         Merciless Creations 
 
   http://www.MercilessCreations.com
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Changes within the TAK FX-Mod 1.5 :
-----------------------------------------

Removed the Taros Archer Skeleton firebolt
 and reference to unit to avoid any conflicts
 with Crusades, Boneyards, Trouvier's CUT2
 or the Iron Plague Expansion Pack from
 Cavedog.

Added new sounds for the 4 new CGM units -
 Aramon Grenadier, Verunan Merwarrior,
 Tarosian DarkHand, Zhon SwampBeast

Fixed the Veruna Lighthouse death sound
 (what were they thinking?)

Fixed sounds for the Zhon Wolf, Aramon Seige
 tower, Taros Kamakazi rat... Cavedog made
 various sounds inconsistant with the original
 11hz mono 8bit format...which lagged the game
 and stuttered the engine. (doh!)

I have had numerous requests for new versions
 for foreign country support other than the
 traditional English version. Unfortunately
 the support for non-English versions will
 never happen unless someone donates $10,000
 for time and effort for translation fees.
 ;)

Look for a possible TAK FX-Mod 2.0, pending
 the release of the Iron Plagues Expansion
 pack. If you think a FX-Mod 2.0 should be
 designed after the Iron Plague is released,
 please send you requests to:  ehester@vol.com
 
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Changes within the TAK FX Mod 1.0 :
-----------------------------------------

Notable FX Sounds -
 Enhanced "Rock Hits X" weapon sounds
 Enhanced "X hits Armor" weapon sounds
 Enhanced all Bows/Catapult weapon sounds
 Enhanced lightning sounds
 Enhanced Harpy/MindMage "Capture" sound
 Enhanced "Underattack" sounds
 Super Enhanced "Distant FX" sound for
    catapults/stonegiants/etc...

A whopping 325 sounds were changed or
completely redone!

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Notable Aramon sounds -
 Enhanced MageBuilder,Knight,Paladin, Aramon Priest
 
Notable Veruna sounds -
 Enhanced Lihr Priest, Lihr Priestess, AmazonKnight, Crusader

Notable Taros sounds -
 Enhanced ALL Taros sounds... TAROS NOW SOUNDS 100% UNDEAD

Notable Zhon sounds -
 Enhanced ALL Zhon sounds... ZHON NOW SOUNDS 100% BEASTILY

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All 4 Gods have been redone.

All Gates now have sounds, plus added future sound compatibility 
for e/w gates (if Cavedog will ever release them !!! HINT HINT?!)

Zhon Sacred Fires, Veruna Pillar of Lights, Zhon Glyphs, Veruna 
 Floating Ballista Towers all now have sounds.

All Monarchs have sounds! Yes, when they patrol, guard, attack,
 move and are selected...  =)

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Changed the AI Name Table...  Sorry, proper first names are boring.
No offense Cavedog...  I would rather see names like "AI 
Grimreaper" or "AI Kandarian" ;)  Now you get some cool AI
names now... fantasy based.

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Changed the frequency of Gods appearing. Now a god may appear 25%
on each game during a 30 to 90 minute time scale... Based fairly I
think. 

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You will now hear a default "mouse click", replacing the silence or "BING"
sounds. This makes it more accurate and just plain sounds better too.

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DESIGNER NOTES:

 I would like to thank all the people who helped the FX mod in any way.
 Thanks to CAP, Rudeboy, Trouvier, and everyone else. 

 The sound frequency debate - Some people want to hear the unit sound
 100% when the unit is clicked on or moved...others want to keep it like
 it is.. at 33%. I tried both ways for the mod, the 100% method bled and
 overlapped too much (and sounded pretty bad) since the engine was not
 coded to handle sound cut off lengths. The 33% method devised from Cavedog
 is still the proper method, in my opinion and will not get too obnoxious
 either. Me and CAP wanted the 100% method but the TAK engine didn't. You
 will see why it is best at 33% when you play with the Monarchs a bit.

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LEGAL MUMBOJUMBO:

 This FX Mod is for entertainment purposes only. Misc. sounds or clips were
 borrowed/mixed from Total Annihilation, Dungeon Keeper 2, Magic, Pharoah (Demo),
 Revenant (Demo), Baldurs Gate, Heroes of Might & Magic 3, Carmageddon 2,
 Silver, StarWars Racer, Warlords 3, Age of Empires 2, and Halflife. All rights
 are retained from the original designers/publishers until otherwise noted.

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 Hey you... thanks for downloading this... I hope you like it, spending over 50+
 hours, I finally changed Kingdoms the way it should have sounded from the get go.

 Got any suggestions for comments to add to this FX mod? Or should I make another
 mod to go along with this? If so, what?  Send your comments to:  ehester@vol.com

 Take care,

     "Blackthorn" (Eric Hester)


