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1.15: Commander Options (TA:CC) | [Back to the WarGuide]
With TA:CC, your Commander can now build tidal generators, so take this into consideration at the start of a game. If you get 23 energy out of one, then thats 3 more energy than your opponent will be bringing in from a solar collector, giving you a nice advantage. Its nice now that you can start out with them too, and you don't have to waste precious time and resources on a shipyard and construction submarine. Your Commander can also build torpedo launchers, sonar stations, and other underwater units as well, so don't forget about these. And don't think you must build a construction ship to get them either.