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2.12: Defending Against Parasites (TA:CC) | [Back to the WarGuide]
Parasites and Infiltrators can really cripple your production if they can get in your base. In a game of TA, knowledge of what the enemy is up to is the best offense, and defense. This is because you can quickly produce countermeasures to what your opponent is producing. When cloaked, a Parasite cannot be seen by the naked eye. But it can be seen on radar. If you click on a cloaked Parasite and hold SHIFT, you will see a small circle. If amy enemy unit breaches that circle, the Parasite becomes visible to the naked eye. On to the ways of preventing a Parasite from getting any vital information: 1) Scatter mines throughout your base. Be sure to keep them at a distance away from your base, so their blast doesn't damage any of your buildings. A medium sized mine should be enough to take out any wandering Parasite. 2) Surround your base with Dragon's Teeth or Fortification Walls. This can easily hinder a Spy from penetrating into your base. You can have only one entrance, if you choose, which should be layered with mines, but not so much that your own units can't get out. 3) Build your base structures close to each other. This will prevent any Spy from moving deeper into your base, because if the buildings are close together, they will set him to uncloak. Also, Include Guardians, HLT's and Defenders amongst your buildings, so that when and if a Spy does become visible, they can take it out before it discovers anything of importance. 4) Keep watch on your base perimeter for a jammer. This usually means there is a spy in your base. Takle it out, look for others, take them out, look for the spy, and take out the spy. 5) Have Peepers patrol through your base. Aircraft can reveal a spy just as good as any other unit. Because they move quickly too, they are really hard to dodge. 6) Keep an eye on your radar map. Look for an enemy blip in your base or near the edges of the map.