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5.2: Groups | [Back to the WarGuide]
If you don't use groups, chances are much greater against you than they are for you. Grouping does just what the name suggests, it groups your units. Select the units you want in a group, and hit Ctrl+#, where # is the number of the group you want those units to be. To select a group, hit that group's number. Not only do groups provide a way to keep certain units together, it provides a way to keep different units apart. For instance; Archers are not good in melee combat. They have little armor, and take too long to reload. Swordsmen on the other hand are melee units, so they are only good up close. Make the melee units their own group, and make the Archers another group. Have the melee units go into battle first, and keep the archers behind them for great support. This works great, especially if you use all the units as a formation (see section 5.1). Another good use is for different defence groups. Mabey the enemy can attack you from 3 different sides, so you'll want 3 different groups to diffend their own side. This makes sure that all units are selected, and none are wasted. Here's a hint. If you put a factory in a group, all units it produces will be put in that same group. So if you make a Temple group 1, all units it makes will be part of group 1.