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4.22: The Leviathan | [Back to the WarGuide]
The Leviathan really gives the Core an edge at sea warfare. When I first tested it, a few things I first noticed were: 1) Not really a long build time. Even though it is the most expensive water unit for the Core, energy wise, its build time is a lot faster than I had anticipated it would be. 2) Long range. The Leviathan fires advanced torpedos, giving it good accuraccy and an even better distance. Its firing range allows it to hit a standard torpedo launcher without being fired upon, making the advanced lainchers a must have defense against them. 3) Power. The Leviathan is moderatley strong. 3 torpedos can kill an enemy Commander, and along with its built in sonar, it can become a pretty deadly weapon. However, it takes 5-6 torpedos to take out a standard torpedo launcher. 4) Spotting range. The Leviathan's spotting range is way better than the Level 1 subs. This can allow you to perform better surprise attacks, and see more of your opponent's stuff. The Leviathan was primarily designed to get the first attack in. Its superior LOS and sonar range enable it to attack first, making it best for open sea bombardments and not base assault. It is also a good guard unit, and is especially helpful to have a few of them guarding your flakker ships. Try to keep them away from sub-killers and advanced torpedo launchers though. A slow turning rate and not too fast speed make them quick meat for these naval units.