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4.4: The Pyro | [Back to the WarGuide]
Pyros are one of my favorite units. They can do big damage in a very short amount of time (compared to the speed most other units do damage). However their armor isn't much to look at (you could probably see straight through it) and they can't really turn their torso around fast enough. This means that they're good rushing units (just run straight at the target). They don't have to turn their torso that way and seeing as how they're not going to be there long (at least if they're under fire) it doesn't really matter whether their time is shortened a bit in favor of more damage potential. I've spent quite a while looking at how to use them and this is what I came up with: 1) Excellent ambush units. They can come in on an unsuspecting group of Bulldogs and really make a mess. Watch for Zeuses though as these are a pain in the ass to kill 2) Good counter attackers. Their speed and damage potential lets you get a good force over to your opponents base in a short time. Best accompanied by the Dominator when doing this. 3) Best flankers of all time. They have speed and do damage VERY fast. Both these things make for a nasty flanking unit. 4) They can come in real handy as support troops. Send them at your opponent's defensive line, and watch as your Goliaths can sit back and shoot HLTs, without fear of return fire OR, the Pyros can run in and kill the HLTs that are firing on your Goliaths, faster than you can retarget them. When paired with Dominators, Pyros give you a nasty, quick, and versatile attack force. Don'y forget that Pyros can easily light trees on fire, and fire can quickly and unsuspectingly damage your opponent's base! With this attack force, it is probably wise to include a few mobile radar KBots in with the group, for long-range targeting and so forth.