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4.1: The Doomsday Machine | [Back to the WarGuide]
The Doomsday is a very powerfull defensive structure. But like its Annihilator counterpart, you can never leave it on its own. You just have to put a couple of long range plasma batteries and some spotters around it, thus eliminating the Merl/Diplomat threat. I consider the Doomsday as a super gaat gun. They work extremely well inside a base to prevent small unit infiltration but keep them far from weak structures because of the big death boom. It totally shreds any unit in its range, so make sure they get in range and make sure they don't outrange it. Above is a perfect Doomsday setup, and base defense spike. The Doomsday handles all ground threats, and is supported by the Punishers. Air attacks are handled by the missle towers, and Merl/Diplomat long-range attacks are stopped by the A.K. spotters. The only thing now you need to worry about are nukes or a Bertha.