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4.21: The Skeeter | [Back to the WarGuide]
Skeeters have proven themselves to many TA fans to be very versatile, and useful. Try the suggestions below, and see how they work out. 1) If you can get your opponent's large ships to fire on them, this may waste enough time to give your bigger ships some room to destroy a carrier or another precious unit. 2) Their wreckages can quickly clog the waters, making it harder for the enemy to advance on your shipyards. And when you need to clear a path for your ships, the wreckages can easily be reclaimed by a construction ship. You can even create walls with wreckages, and then set up some laser and missle towers near the only pathway through the wreckages. 3) They build quickly, good for immediate protection during a threat. 4) If your opponent is targeting via radar, he would most likely target a huge group of Skeeters over a small group of larger ships. This makes it easy for him to overlook a battleship raid. 5) They can extend LOS for your entire base, boosting the range of missle towers and fighters on guard. 6) They are great as anti-air units. They prove a must have against torpedo bombers and other aircraft threatening your large battleships. 7) Skeeters can take out lone Milleniums, provided you keep the Skeeter up as close to the Millenium as possible. I killed this Millenium above with only 3 Skeeters, one died though because he wandered too far away from its hull.