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6.1.2: Aramon's Real Power | [Back to the WarGuide]
Aramon's real power lies in it's Tier2 units and the mighty Trebuchet. The Titan provides not only a good melee unit, but its armor bonus can give Aramon an edge over it's opponent. The Knight is great for raiding Lodestones, and are also effective when mixed with other units. The Mage Archer is a wonderful unit, against ground and air units alike. The Cannoner provides an artillery strike with a bang, and the Barbarian has a big ass sword. Even the Acolyte can be used as a weapon with its good Spells, but it has little armor so I wouldn't suggest it. Add a Trebuchet, and you got a great army. The thing about Aramon, is that they can hit you when you least expect it. An army of units might come after you, and when you finally ward them off, Trebuchets can start raining your base with big rocks. Watch out for the Asassin also, but what he does with his weapon, he lacks in his armor. If you are fighting Aramon, try to keep them from building Trebuchets and Keeps. This will signifently weaken their forces, and make it alot easier for yourself.