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4.15: The Flakker | [Back to the WarGuide]
Pros: The flakker is a great AA weapon, and to some people it is the best. It has an extremely fast refire rate, really good range, and a moderate accuracy. What is really great about it is that it sports an area effect weapon. This means that against a group of planes, a flakker turns VERY evil! Cons: Flakkers have trouble targeting fast planes, such as air scouts and stealth fighters. This is a great flakker-defense setup. The flakkers handle most of the heavy work, while the Spiders freeze other gunships so the Defenders can take them out easier. While the Core doesn't have a paralyzing unit, this setup is still advantageous. Below is a breakdown of what the flakker is good against and what it isn't. Flakker vs: -------------- Scout Planes - Not good at all, these are way to quick. Have some missle units around to destroy these. Fighters - Moderate, but missle units prove to be better. Bombers - The ultimate defense. Can take out groups of these all day (As long as it is constantly being repaired). Gunships - To put it lightly, gunships FEAR flakkers. A flakker is the best defense against a group of gunships.