"Lazy" One Text File for All demos in series.
pcgs-ctf_990220_0xm.zip
Where x = 1-4

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MAP(S)		: 01 in series: Q2CTF1 - Mickinley Revival
			: 02 in series: RTCF1 - Bletley's Blues
			: 03 in series: Q2CTF4a - Outlands II
			: 04 in series: LFCTF1 - Neurotica/n by Geezer (heh)
			  (Neurotica is part of a map pak available from:
			   http://www.planetquake.com/3/ and/or
			   http://www.planetquake.com/lfire )
Quake2 Version	: 3.20
Perspective		: Tolwyn
MOD			: LFire CTF 1.11
			  (NOT required for playback)
Length		: ~30 Minutes
E-mail		: tolwyn@planetquake.com or tolwyn@televar.com
URL			: http://www.televar.com/~tolwyn
			  http://www.planetquake.com/picpage

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Description:

I would argue and challenge anyone out there in the Quake II community
to find for me some CTF demos that outshine what you are about to
see.

These demos demonstrate, in my opinion, the most intense CTF action
I have ever seen. The battles you will witness are nerve wrenching
that left most of the players in the room shaking from the adrenaline
rush.

Special thanks to the members of PCGS [PC Gamers Society] at:
http://www.pcgs.org
The coolest LAN party group I've ever been associated with. Internet
play is cool, but there's something about screaming at your teammates
in real time, and heckling the competition, too.

Make good use of the Slow Motion key, you'll need it to catch some
of THIS action.

NOTE: You won't see much "communication" by means of chat messages
in these demos. This is because, as outlined above, we were all in
the same room which makes communication much easier.

Your comments and feedback are welcome and encouraged.
Please write pcgs@pcgs.org or tolwyn@planetquake.com with your
comments.

Instructions:

If you're "restoring directories," extract into your Quake2 folder.
It will place these demos in your .\ctf\demos folder; otherwise,
extract directly into your .\quake2\ctf\demos folder.

Launch Quake II:
quake2 +set game ctf +exec 320.cfg +demomap <name-of-demo>.dm2
or
quake2 +set game ctf +exec 320.cfg +
dir demos/pcgs*
demomap <name-of-demo>.dm2

The optional 320.cfg allows you to use Slow Motion effects,
Fast Forward effects, screenshot command, and the 'stopsound'
variable if you run into the stuck grapple sound.

F1 = Slow Motion
F2 = Normal Playback Speed
F3 = Fast Forward
F9 = Stop Sound
F12 = Screenshot

By default, cl_maxfps is set to 300 to allow a much more
pronounced "Slow Motion." If this causes any problems for you,
simply edit the 320.cfg with notepad and change it to whatever
setting you choose (default is '90').