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Title                   : Fixent
Author                  : Paul "Peej" James
Email Address           : peej@llamanet.net
Home Page		: http://llamanet.net/peej

Description             : You know how when mapping for Q1, placing entities
			  at xyz doesn't make them appear at xyz in Quake. Well
			  this program fixes all that at compile time by offsetting
			  problem entities in your .map file.

			  I made this program for myself, after getting fed up of
			  items falling out of the world and requiring endless
			  positioning. If it's useful and it works for you, then great,
			  otherwise, don't come crying to me.

Usage		        : Before running QBSP, run Fixent passing it your map (with
			  .map extension).

Known Bugs		: It's not perfect, it won't stop all your items falling out
			  of the world, but it's better than nothing. Quake works in
			  mysterious ways, and I don't have time to find 'em all out.
			  If I get time, I may improve it a little, but at the moment,
			  it works fine for me so.....

Copyright / Permissions : Do what you want with this program, upload it where you like
			  etc. Just include this .txt file and give me credit where it's
			  due.

Where To Get This File  : http://www.llamanet.net/peej/fixent.zip
			  ftp://ftp.cdrom.com/pub/idgames2/.../fixent.zip
			  http://sunsite.doc.ic.ac.uk/packages/idgames2/.../fixent.zip

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