Known issues:
1. The weapon/health/powerup/etc models are not done.
2. The weapons/health/etc skins are not done.
3. There are no countdown timers for the powerups yet.
4. Armor over 150 does not show up in the HUD.
5. You must be using at least the 413 patch to UT

As of right now weapon switching is instant.  I like it that
way but in order to be fully "Quake compliant" I will
provide a way of adjusting this in the future.

An air-control value of 25% seems to feel the most like Quake.
Make sure you're not playing in "Hardcore" mode unless that's
what you ment to do. (it increases damage among other things and
doesn't really apply to the already fast paced Quake style games,
unless you're into that kind of thing ;)

Some maps require you to use the impact hammer to get to the weapons,
this is a problem as there is no impact hammer in Tremor... This is
especially bad if the rocket launcher is the weapon you're trying to
get to (AS-Frigate).  Maybe a team effort using railgun jumping? :)

Some maps may have tight door openings (AS-Frigate) but so far the
players have fit through every opening I've tried on the base maps.

Some maps may have too small spawn points (DM-Fractal).  If you
spawn at an invalid point the game will stop.  The game actually
checks the bots to make sure they can spawn at the desired point.
It doesn't check for players though.  I have a fix for this but
it doesn't work with the mutator so I haven't included it in this
version.  The real solution is to patch the main game code because
it should check the spawn point anyway.  This may not be an issue
at all across the network.

I've found that using DirectSound causes major delays in sound
activation while you're playing.  If you experience delays in the
sounds (especially the "honk" damage sound) try turning off direct
sound.  (type "preferences" from the console and go to the audio
section)


