April 22, 1998
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Title         : The Powersphere Quest

Filename(s)   : techcity.bsp hub.bsp cross.bsp 
                temple.bsp temple2.bsp 

Author        : Cedar Kraus

Email         : nfn07530@naples.net

Description   : something very unique, and fun :) it's probably way too
                hard on single player, so I don't really suggest playing
                without a friend or 2......

Story         : as of late, the war on stroggos has been going quite well.. 
                many empty or damaged stroggos installations have been
                looted of all values, and the stroggos population
                is scarce now..
                
                rumors have been going around about an alien
                sphere of untold power, hidden in a secret temple...
                
                you happen come across some coordinates encrypted
                in a stroggos storage device, and gather a few friends 
                to go along on the search. after being air-dropped 
                to the coordinates, your team finds a cave leading to 
                the backdoor of a city hidden by the large mountains 
                surrounding it.. the power-sphere must be found, at
                all costs!
                
Bugs/Problems : n/a
                
Installation  : 1) Unzip the file into \quake2\baseq2\maps\
                2) run a coop server starting on the map techcity
                   quake2 +set coop 1 +set deathmatch 0 +map techcity
                3) enjoy

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Play Information
----------------

Single Player      : No (yes, but not reccomended)
Difficulty Settings: No
Cooperative        : Yes
Deathmatch         : Yes


Construction
------------

Base           : Nothing
Editor(s) used : qe4, qer, text editors....
Build Time     : don't ask

Notes
-----
I've been working on this level pack for a very, very long time...
I'd love to hear what you think of it, and if you run a server or
review it or whatever, I'd like to hear about that too so I can
check it out.. the map temple2 has no real deathmatch support,
considering it's size. the other maps were tested with eraser bots/
played through coop with some friends.. I haven't discovered any bugs,
and it seems pretty solid at this point.
sorry about the thin story, but I developed this thing without a storyline
in mind, and felt the one I made up worked fairly good...

Copyright / Permissions
-----------------------

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

You may distribute this .bsp freely, provided you include this .txt file
and leave the archive intact. If you'd like to use theese levels in any other
way, please contact me. 
If these files adversely affect your, or anyone else's system,
I do not accept liability either in negligence or any other type.
You have voluntarily accepted any risks of damage that may result from their use.
Any loss you suffer from these efects is non-recoverable from me, and this includes
financial, economic, or consequential loss.
