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Impaled_skel, by Oak

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Title                   	: Impaled Skeleton
Mapobject type			: Impaled Object
Date                    	: May, 8
Filename                	: md3-impaled_skel.pk3

Author                  	: Oak
Email Address           	: Oak@abonados.cplus.es
Home Page               	: http://www.planetquake.com/oakshiro

Program Used			: 3dsMax 3, Npherno's MD3 Compiler.
Additional Ideas / Remarks	: 

Main Gameplay Testing		: 


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* About *
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This has been one of the most exciting models i've made by now. It has make me
understand the funcion within shaders and mapobjects. It is, then, the first
shaded model i have made. I can't avoid to tremble when i think about the grate
possibilities that lay upon us now!.
As the base model i took the skeleton model, made by Kenneth Scott, from the 
Id Software team.
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* How to install the model *
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Simply unzip the .pk3 file into your baseq3 directory.

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* How to add this model to your maps *
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Start Q3radiant and open/create the destination map for the model.
Right click wherever you want and select the "misc-model" option.
Close the browser and type this in the "key" and "value" boxes from the 
newborn floating window:

Key: "model"

Value: "models/mapobjects/impaled_skel/impaled_skel.md3" 
      
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* Permissions *
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This mapobject may be electronically distributed only at no charge to
the recipient, and may not be modified in any way.  This text file
must be included with the level.
This level may not be distributed on any CD-ROM without the prior,
explicit consent of its author.
You may run this mapobject on your server as long as no money is charged to 
players for playing on you server.

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* IMPORTANT NOTE *
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Remember that, in order that other players can see correctly the mapobjects 
in your map, you'll have to include at least every custom .tga (included in the
mapobject .pk3 file) files you used in your zipfile at distribution.

If you are going to display and distribute models or skins based on repositioning 
or recoloring existing id models and or skins, please note and include the proper 
id copyright information on the accompanying readme documentation. 
You should also attribute both the model and the skin to Kenneth Scott, 
the id artist who created the original for Quake 3 Arena.

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End of transmission
