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                              NIQ 1.9a CHANGES
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The NIQ 1.9 DLL fixes the problem where players could spawn outside of the
map or inside walls etc. (this only happened if the server had disabled bots
with niq_ebots=0). 

Also, if you are using bots and visible weapons, avoid the map city3. This 
map combined with vwep and the Eraser code causes too many models to be
allocated. Other large, complex maps may also have this problem but all of
the regular, dm and q2ctf maps apart from city3 seem to be ok.

There may (or may not) still be a problem when using bots when bots are being
added/removed as clients exit/join the server. I haven't been able to
reproduce this so far but I will continue to investigate. If you see this
happen on your own server, please note the circumstances under which the
problem occured and let me know (mfox@matrox.com). This will be very helpful
in tracking down the cause of the problem (if it still exists).

I also made bot_free_clients default to 1 in case this isn't set on startup.
I can't really think of why you would want to have this set to 0 unless you
want to spawn maxclients bots for testing or just want have the bots play.

Note that just in case:

    niq_blk1=1 will disable code which is supposed to fix telefrags while
               clients are in observer mode

    niq_blk2=1 will disable putting clients into observer mode when they
               connect

These are both set to 0 by default, but set these to 1 *if* there seem to be
any problems related to the above (I haven't seen any, but you never know).


Bot Comments
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If you are using bots, note that even at skill=1, the Eraser Bots are very
tough opponents. Expect less advanced players to find these pretty tough and
maybe frustrating to play against. You may be able to keep more players happy
by using skill=0 unless you expect a lot of advanced players on your server.
Alternatively, and I haven't tried this yet, but setting bot_auto_skill=1, is
supposed to force the bots to adjust their skill level according to how well
they are doing.

When using bots, the game must be able to write the route files when
necessary. Make sure these do not become read-only some how and make sure you
have enough free space on your hard drive for these files.

Also, unless you make or obtain good-quality route tables for any maps that
you use, the bots are going to play fairly poorly, at least until real
clients have shown them the map (this probably will not result in a good
route table though, especially for CTF). Check out the NIQ site
(www.planetquake.com/niq) for links to sites with excellent route tables.

As usual, check out www.planetquake.com/niq for the latest information.

-AD
