Release 2 11:19 AM 8/17/99
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Title                   : Ctype
Filename                : ctype.bsp
* Version               : 2
Changes			: Now easily supports 20 players.
			  New transporter pods.
			  Added parimeter hallways.
			  Added command room.
			  Added fuel room.
			  Mitred all pipe / power brushes.
			  Slight optimization of bridge.
			  Fixed texture alighnment in rear right tank room.
			  Changed tank textures to nice ugly ones.

Author                  : BrendaEP
Email Address           : brendaep@snet.net
				Please check webpage for current email address.
Webpage                 : http://planetquake.com/nike/

Description             : Quake 2 deathmatch only level
			  20 DM starts and tested with 20 Bots in 2 teams.

			  DM level made to compliment Nike for Quake 2.
			  Fairly Large Mothership for Strogg LRS as seen in Nike for Q2 and immediate hanger area.
			  Perhaps slow map but a little different.

Gameplay		: I like longer fights.

* Weapons Used          : Machineguns, Shotgun, and Grenade Launcher Only

* Minimum Requirements  : Registered Quake 2
			  P233 and Above
			  * Graphic Accelerator Required
			  	Big level, 2589 brushes, with some very large areas
			  My Celeron-433 / 128mb-ram  / V2-12mb , runs 15 Gladiator bots well and over that starts to chug.


Acknowledgments         : Nice Create Prefabs
				Jonah Bishop
				jonahb@3dportal.com

			  Totally Lit in: Arghrad 2.x
				Author: Tim Wright
				Net Nick: Argh!
				Email Address: argh@ntplx.net
	                          (comments, questions, bug reports, etc.
        	                  welcome... flames aren't ;)
				ArghRad WWW: http://www.planetquake.com/arghrad/

Other Works by Author   : Nike for Quake 2
			  Nike for Quake 1
			  Blevel for Quake 2
			  Dwell for HL			  

Construction time       : Made in spare time while doing Nike
				Reworked for about 50-60 hours
				Reworked and expanded again.

Installation            : Do not place in the Nike directory, if you have it installed.
		          Unzip and Place in Quake2/Baseq2/Maps
			  Start Quake with:
				+set deathmatch 1 +map ctype
			  For server
				+set server 1 +set deathmatch 1 +map ctype

			  Or at the counsel type:
				deathmatch 1
				map ctype

			  I also use +set maxclients 20


Special Notes           : Map uses rotating doors in places, when you approach one, back up a little as it opens.
			  Sometimes bots can get throught, sometimes they can't.
			  You must crouch to get on top the ventilation ducts in the reactor room.
		          Some effort is needed to get out of the Tokamak fusion reactor, should you find yourself inside it : )
			  It's possible to hop into the space between the forward lifting thrusters and the side-walls.
				It takes some skill to get out but it's possible.
					I get all the way in the corner, and move forward and hop right out : )
					Because it's possible to get out, I have not clip-brushed it out of reach.
			  Barely noticable HOM:
				In the hanger corner looking diagonally under the ship.
				In the reactor room looking into the Tokamac from on top of the air ducts.
				Long hanger hallway on command center side.
			  
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* Copyright / Permissions *


	These level and story are Copyright (C) 1988, 1989 by Brenda Ellen Perdion.

	These levels were not made by or supported by ID Software(tm).
		Please do not ask them for help on this.

	You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
	or any other electronic format that is sold for money or barter without my explicit hand written permission! 

	You can play Quake 2 with it.

	You can't do anything else with it.

	Use at your own risk.

	Any losses caused by this level are non-recoverable from me.

	I am disclaiming any responsibility whatsoever for anything.

	This legal information is in beta as well as the level and not finished yet.
	I may reserve future rights.

	Quake 2 is a trademark of Id software.

	This file must stay with level.

	Please don't sue me, I am poor : (
		But I have friends : )

I am not some cooperate conglomerate, just one person who made wants to share something unique with Quake 2 and Nike fans.

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Story...

Incident Report:

The remains of Company G were found in a C-TYPE (DEETOGRA:NEY) Strogg ship. Preliminary Investigation indicates after securing the hanger and the then ship, Company G then became trapped, locked in the hanger area for some time. For unknown reason, order broke down, mutiny soon broke out with many factions. Our team found weapons, supplies, bodies and ammunition throughout the ship.

This particular Ney's tokamak fusion reactor was offline perhaps for repairs. Tokomak could not maintain plasma for more than a few seconds. The ship was operating on battery power.

Without power, its front .9 meter guns were unable to even break trough the hanger doors. The LRS was unable to clear between the top of the Ney and the bottom of the hanger doors. The hanger is embedded underground with mine-type walls and doors. Almost any handheld weapon would have little effect on its hardened-plate construction.

This Ney is almost unremarkable: 100 meters of length. Four each; vertical; horizontal and maneuvering engines. Except for bridge, reactor, forward and engineering, it has typical near-symmetrical layout. It has redundant fuel, oxidizer, and air handlers. Note the front backup tanks are swapped left-to-right, so we will no longer be able to exploit this weakness when attacking current ships. A rather major fuel leak was found on the starboard side, it was a nothing short of a miracle that it wasn't ignited by gunfire. One horizontal bridge door has been forced open. 

I am requesting 2 Strogg equipment personnel to assist in my evaluation. I would rater not disclose why yet. It may be just a hunch. I am also requesting that all computer data from the immediate base uploaded to this location. I am requesting 2 additional persons for this task.

As soon as all are positively identified, a casualty list will follow.

...

I will need an additional 24 hours with the technicians. I am also requesting a Strogg-Tec with communications experience.

...

I have evidence supporting my theory that Company G was almost allowed to take this sacrificed ship and hanger. Once inside, they were sealed in. They killed each other one-by-one hour-by-hour while the Stogg watched and listed.

1) The hanger was locked from the outside and couldn't be opened from the inside.
2) The Stogg-Tecs found all transporters would allow incoming but not going personnel.
3) Transmitters and recording devices were found throughout the ship.
4) High ranking Strogg was aware of the happenings, collected data was found in nearby computers.

It is my finding that this was one large-scale psychology experiment. It looks like the human race did not pass this test.

If I may speak freely, I don't know what trouble me more. The fact that the Stogg had the war material to perform this experiment, or that they had the cunning.

I can't imagine what it could have be like for them.

Incident Closed

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eof
