      the View Weapons pack for Navy Fortress
      --------------------[by Democritus]----


So you are reading this? cool. 
But let's get to the (rather large) point:

This pack includes View weapon support for the 6 different
PPMs (Plugin PLayer Model) used by Navy Fortress, which are:

male     - The Original Quake 2 Male by Id Software 
female   - The Original Quake 2 Female by Id Software
amber    - A great female model by EvIlBastArD
terror   - A simple but well-known model by Gooseman
sas 	 - A superb PPM done by Hitman DAZ
civi	 - Defcon named him "Special" for no reason. by Stecki

This .pak-file includes all necessary files to support full
VWEP. This means that there are a lot of weapons and a lot of
animations. The first VWEP Set I made used the g_ versions of
the weapons for VWEP. It was not until I was finisht that I 
realiised that this greatly slows the game down and gives you 
a download with about 15MB in size. This sucked, so I did real
new low-poly models of the guns and did that whole damn work 
again. Now it is less than 6MB in size.

Do you wonmder why I am telling you that?
Because I want to recieve some credit on the work i've done ;-)

This .pak also includes the PPMs with the skins required for
NF Teamplay. They are called "nf_seal" or "nf_terror" for the
normal PPMs and "hunted" and "VIP" for the special/civi-PPM.

I also have included two skins for amber, which I did some 
time ago. They are called "Quicksilver" and "Quicksilversexy"
and I did them after a Shadowrun Character of me. I hope you
like them. Then there are two skins for the male PPM. I don't
know who did them. Defcon gave em to me and here they are. I 
like that seal, but I think his face sucks. The rest is pretty
cool I think.

All weapons are linked to the original skins (the g_ variants.)
which also reduces the size of this .pak-file. There are no 
death animations (No 173-197 I think) because in these frames 
the Weapon dissapears anyway. This should also decrease the size 
a bit.

I took me quite some time to finish this Vwep set and I hope
you like it. Some animations (especially the terror) are a bit 
well... "fudgy". I have no idea why that happened but I don't care
anyway. Did that damn set two times. That's more than enough.

Well that's all. If you have any questions, then just e-mail me
at [Democritus@planetquake.com]

and for all those greenhorns out there: 
 To activate VWEP ( client side)type <cl_vwep 1> in the console.


Credit whom Credit is due:

 Male 	 - Id Software
 Female  - Id Software
 Amber 	 - Brian 'Evilbastard' Collins
 Terror  - Gooseman
 SAS 	 - Darren 'Hitman Daz' Pattenden
 Civi 	 - Stecki

 Weapons - me
 Skins   - and me 
 Anims	 - uh, and of course me again ;-)


Special Thanks go to:

 Apocalypse for helping me out when I was in trouble and telling me
   how to VWEP the easy way.
 The Creators of Quake Model Editor and NPhermos Skin Tool! Without
   you I'm nothing ;-)


And a list of all NF weapons included:

 w_grenades.md2	- Used for all grenade types + the lasertraps
 w_knife.md2	- Used for Knife and Fists
 w_mk23.md2	- Used for mk23, mk23sd and mk23 akimbo + Desert Eagle
 w_92f.md2	- Used for 92f, 92fsd and 92f akimbo
 w_colt.md2	- Used for the S&W 586 and the S&W 66
 w_mp5.md2	- Used for mp5 and mp5 akimbo
 w_uzi.md2	- Used for uzi and uzi akimbo
 w_ump.md2	
 w_mac10.md2	
 w_m16.md2	- Used for the M4 and the M4+M203
 w_ak47.md2	- Used for the Ak47 and the Ak47gl
 w_druganov.md2	
 w_sniper.md2	
 w_m60.md2	
 w_pkm.md2
 w_model37.md2 	
 w_moss.md2	
 w_flame.md2	
 w_glnchr.md2	
 w_at4.md2	

 bomb.md	- Should be used in CTB mode. To show that the player
		  is holding the bomb.

makes up for a total of 20 weaps for 5 PPMs that are 100 Damn guns! (+bomb)


P.S.: I have included bomb.md2 extra for CTB playing. 
