===================================
General info
===================================
Map title 	: We all need hope!
Author		: Magnus "Spiike" Rosberg
Contact me	: magnus_rosberg@tela.com , rosberg_magnus@hotmail.com , mr11ae@student.hik.se
Website		: www.start.at/rosberg

Description	: Large DM map for 4-10 players
		: Should be great for your LAN party :-)



===================================
Play information
===================================
Gametype	: Deathmatch
No of players	: 4-12
Botsupport	: Yes , 8 bots default
Weapons		: All
Items		: All but the holdable
Ammo and health	: Plenty

How to play	: Place map-hope.pk3 in your /baseq3 directory
		: start Quake3arena
		: the map now apears in the game menues
		

===================================
Mapinfo
===================================
Map name		: hope.bsp
.pk3 name		: map-hope.pk3
Custom textures		: Yes
Modified ID textures	: Yes
Custom shaders		: Yes
Levelshot		: Yes
Arena file		: Yes
Brushes			: 2480
Entities		: 336
Build time		: 2 months on and off
Compile time		: 5 hours (PII 350, 64MB RAM)
Known bugs		: Sparklies. A VIS bug in the tower room.



===================================
Info
===================================

This is my first map for Q3 but I hope you won't guess on that when you play the map.
I have made some maps for Q2 and even DOOM back in the old days but editing for 
the Q3 engine is by far the best :)
I really like Q3R .. it has to be the best game editor ever created!
The reason I choose the gothic theme was that I felt it's the esiest texture set to worke with.

The bots are hand picked for this map and i think they play as good as can be expected.
If you don't want all of the bots in the map I suggest you remove the bots 
from the bottom of the list.

The BFG is located on a ledge in the pentagram room and only posible to grab if 
you do a Quad-rocketjump :)






===================================
Credits
===================================
ID software for making this game :)
ID software again because I have modifed some of their textures and use them in my level.

Jason Gill "Cornelius" for his great help on finding bugs and impoving the gameplay.

Betatesters:
Neil "GR2276E" Patterson
Rob "BloodLine" Wentworth
Jonas "Tarin" Gustavsson
Martin "Zpyder" karlgren
Björn "Hume" Brolin


====================================================
Distribution / Copyright / Permissions

Copyright (c) 2000 Magnus Rosberg, magnus_rosberg@telia.com  All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in it's current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
====================================================
