Dec. 22, 1998

================================================================
Title                   : Mortal Comeback 

Filename                : lt_dm1.bsp

Author                  : Jakob 'Xori' Sumerfeldt

Email Address           : xori@planetquake.com

Web Address		: http://www.planetquake.com/mpq/xori/
			  
Description             : My first level... EVER.
			  Nothing too special, just another waste
			  theme map. :-(

Additional Credits to   : id Software (for Quake2... w00p!)
                          Yahn Bernier (for BSP)
			  My brother (for helping me playtest)
			  The dudes who coded ERASER bot
       
Other Maps By Author	: Uh I said... this is my first ever :)

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* Play Information *

Single Player           : Yeah if you are REALLY charismatic
Cooperative             : Yeah right... harharmuahahha
Deathmatch		: Yes. 2v2, 3-5 ffa.
			  6+ players gets too cramped, and
			  there are 8 spawns
Secrets			: Actually yeah!  There is ONE.  It's not
			  an item secret, and it's probably not
			  even that useful, hell, its not even REALLY
			  a secret! however, if you find it, contact me!
			  I will mention you or somethin on my page...
			  I dunno *grin*
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
CD Track		: Put in "FAT OF THE LAND"/Prodigy and let
			  the gibs roll!

==================================================================

* Construction *

Base                    : Created from scratch
Editor(s) used          : BSP and UltraEdit (thats a text editor)
Known Bugs              : Probably a bit too DARK!
			  If you are running in software, turn up your
			  brighness, PLEASE.  If you are running in 3dfx
			  please type "gl_modulate 2" at the console" and
			  set your brighness to 1 click above medium...
			  Then, of course set your screen to a comfortable
			  setting.  Also, the r_speeds can get disasterous
			  because I didn't properly understand qvis3 until
			  I was 80% done with the map... so in 3dfx mode
			  you will be fine, but in software mode a poly
			  or 2 will pop out of view every once in a while...
			  SORRY!!  the next map WILL be better I promise :)

Build Time              : About 4 Weeks


Compile machine         : First half on a P233 MMX w/ 64meg ram
			  Second half on a P2-450 w/128meg ram
	QBSP3		: No doubt :-)
	QVIS3		: 613 seconds
	QRAD3		: ArghRAD (coudlnt live without it!) 69 seconds
	

==================================================================

* Legal Stuff *

You're still reading?  WOW!

Feel free to email me with questions, and for other legal crap
visit my webpage http://www.planetquake.com/mpq/xori/.
This Quake2 Map may NOT be distributed without it's original
contents (eraser bot path, this text file, and the bsp file.)
If there is a link for this map to your page, please let me know.

- Jakob Sumerfeldt
- xori@planetquake.com