Texture replacement instructions
--------------------------------
Here I'll explain how to replace the textures in the BSPs with the ones I did,
provided in minako.wad. I'll use AdQuedit here, but you can use other programs
as well.

First, the general setup neccessary in AdQuedit: after launching it, go to
"Options" on the left and double-click on "Add Base Directory" on the right.
Select the "id1" sub-directory to your Quake directory in the browser dialog
and press ok. Next, add the "Minako" sub-directory to your Quake directory as
well. Now, double-click on "Change Defaults" on the right side and enter the
location of the palette which is "<your-path>\Quake\Minako\gfx\palette.lmp" -
that should be something like "C:\Game\Quake\Minako\gfx\palette.lmp" (do NOT
enter the quotation marks). After you've done that, you're ready to go.

Before modifying the bsp files, you might want to make a back-up of them. Now,
go to Projects->Minako on the left side and double-click on minako.wad on the
right side. You will see a list of all the textures with a preview of the
actually selected texture. I'll give an example how to replace the "sky1"
texture, the others work just the same.

Select "sky1" in the list, click on "Export" and save it as "sky1.mip". Now go
to Pojects->id1->maps on the left side and double-click on "e1m2.bsp" on the
right side (this is the first map with the "sky1" texture). You will see a list
with the textures in the map file, select "sky1" from this list and click on
"Replace Mip". Select the "sky1.mip" you saved just before and click on "Open".
Now click on "Exit" in the upper right corner, and the changes will be saved
automatically. Proceed to the next bsp-map and replace the "sky1" teture in the
same way. Do this until you have replaced the "sky1" texture in all maps that
have it.

Ok, now you've replaced the "sky1" texture - replacing the other textures works
just the same way. First save the texture in "minako.wad" as mip file, then
replace all occurences in the bsp files with "Replace Mip".
Note that "newpalette" is NO texture, so you don't need to do anything with it.