DESCRIPTION:

QPed is a program to create new and edit existing .pak files for id Software's Quake and Quake II.


REQUIREMENTS:

Windows 95 or Windows NT
Registered copy of Quake and/or Quake II (if you want to use edited .pak files)


FILE LIST:

The zip file should contain the following files:
qped.exe        QPed application
readme.txt      This file
updates.txt     Version fixes/feature info
order.txt	Ordering information


INSTALLATION:

Just run qped211.exe.


QUICK START INSTRUCTIONS:

Qped has been designed to work in a similar way to the Windows Explorer. It works in exactly the same way except for importing and exporting files from the .pak file. Files can be dragged into Qped and dropped into directories. This will copy the files into the .pak file. In the current version, this process cannot be reversed. To export a file from the .pak file, hilight the required file and select "File->Export".

Currently, it is possible to "view" two types of file, .wav files and .mdl files. Double clicking on the file in QPed "views" the file if possible.

When viewing a .mdl file, it is possible to move, zoom and rotate the .mdl using the mouse, as well as the toolbar buttons. Dragging the mouse with the left button down rotates the .mdl. moving the mouse up and down with the right button down zooms in and out. Holding down the control key and the left button while moving the mouse moves the .mdl.

Textures can be extracted from a .bsp file into a .wad file, ready for use in your favourite map editor. Simply select the .bsp file you want to extract the textures from and either pick "Extract Textures..." from the "Object" or from the right mouse button menu.

Pete Callaway
eMail     : Pete@PlanetQuake.com
Home Page : http://www.planetquake.com/qped/


FAQ:

Q. I've replaced a file in pak0.pak and now Quake refuses to run.
A. You must NEVER edit the .pak files that come with Quake. To replace, for example, the rocket launcher sound, create a new .pak file and create the sounds directory and then the weapons directory off of that. Then import the new sound into this new directory and rename it to rocket1i.wav. Save the .pak file as pak0.pak in a directory off of your Quake directory, eg "c:\games\quake\newsnd\pak0.pak". To check your new .pak file works, start Quake with the -game parameter, eg "quake -game newsnd".

Q. When I try and view a .mdl file, the screen goes blue and my machine crashes.
A. QPed needs to use fully implemented OpenGL drivers. The .dll files that come with GLQuake will not work with QPed. Download the full drivers from the QPed home page.


LEGAL STUFF:

QPed is a trademark of Pete Callaway. Copyright 1996-97, all rights reserved.";

QPed may be freely distributed subject to, but not limited to, the following terms: QPed may not be sold or resold, distributed as a part of any commercial package, used in a commercial environment, used or distributed in support of a commercial service, or used or distributed to support any kind of profit-generating activity, even if it is being distributed freely.

If you would like to distribute QPed as part of a shareware distribution, magazine, internet book, CD ROM, etc. please contact me for permission.

All commercial use interests in QPed should be directed to pete@planetquake.com

The integrity of the original QPed distribution file as distributed by Pete Callaway is essential. QPed and all of its related files must be distributed together in the original format. The QPed distribution file may not have files added to it or removed from it, and none of its contents may be modified, decompiled, or reverse engineered.

QPed is provided AS IS without warranty of any kind, either express or implied, including but not limited to the implied warranties of merchantability and fitness for a particular purpose. In no event shall Pete Callaway be liable for any damages whatsoever including direct, indirect, incidental, consequential, loss of business profits or special damages, even if Pete Callaway has been advised of the possibility of such damages.

Quake is a trademark of id Software, Inc.
Windows is a trademark of Microsoft Corporation.
OpenGL is a trademark of Silicon Graphics, Inc.
