19/10/97
================================================================
Title                   : Harm's Way
Filename                : harmsway.bsp
Author                  : Brian Morgan (Duley)
Email Address           : bmorgan@ns.sympatico.ca
Description             : Quake Map made from the ground up. A base 
			  style level designed for single player. 

Additional Credits to   : Beta testers for helping me find the bugs.
			  Id for making Quake. Ben Morris for 
			  Worldcraft.
			                                        
                          
			  Duley's Home Page:
			  www3.ns.sympatico.ca/bmorgan/

================================================================

* Play Information *

Single Player           : Yes, that's what it was designed for.
Cooperative             : Yes, 3 starts, untested
Deathmatch              : Yes - 6 player starts, untested
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes, a couple new textures
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : WorldCraft
Known Bugs              : None that I'm aware of. Let me know.
			  Note, the map size may make it difficult
			  play on an 8mb machine. Untested.
			  
Build Time              : Lost track of hours, much of which went into
	    		  texture alignment. It didn't help that I 
			  totally redid some of the rooms.

Texture Wad used        : Base, plus a wad of some textures I created
			  from scratch, or modified from existing 
			  textures.

Compile machine         : P100 w/ 32MB RAM
QBSP Time               : 1192 sec
Light (-extra) Time     : 5760
VIS (-level 4) Time 	: 11259

Brushes                 : 1739
Entities                : 570
Models                  : 88

* Other Info *

I had the misfortune of releasing this map on
the same day Quake 2 test was released. My level
looks pretty anemic compared to The Q2 base :)

This was my first attempt at a base style level. 
Probably my last. The texture alignment is very
unforgiving as compared to other style levels
I have made. I probably could have completed
two other levels in the time it took me to make 
this level. Also, you are somewhat limited in the
monster selection, in order to keep to a believable
theme. It's hard to explain a vore in a military base.

Because of map size, you may have to run this map with
the -winmem 10 command if it chokes on your system.

THE STORY SO FAR...

	"Cant you fly this thing a little straighter?", 
I complained after having another storage container heave 
itself up against me for the third time.
	"Sure I can," Inok replied, "if you dont mind me 
taking one of those surface to air missiles up the tailpipe. 
You wanna take a turn trying to fly this thing?"
	Hey, I wasnt really complaining, just whining 
to take my mind off this fiasco. 6 of 10 planes lost in just 
5 minutes had me a little on edge.
	Harms Way, built as a top secret research facility, 
had been kept hush hush since its completion. No one knew 
what kind of garbage those snot nosed scientists were working 
on. Rumors you heard about the stuff they did came right out 
of Star Trek, so you had to take them with a grain of salt. 
Stories of cloning, gene manipulation and the like were fun 
to joke about over a few beer, but didnt make them true. But 
given the last two days' events, you never knew. 
	Central Command had lost contact with the Harms Way 
installation 2 days ago. Because of the high security surrounding 
the facility, it had been constructed with no landing facilities. 
The only way in or out was through a series of teleport jumps. 
However, when CC tried to send an investigator through the 
teleport yesterday, a small clump of congealed flesh and hair 
fell back out of the teleport a few seconds later. A second 
attempt had not been made.
	It had been decided to take the installation by force. 
The plan was to blast a hole in the roof of the facility, and 
have a team of men parachute in and retake the facility. That 
team of men was getting smaller by the second, with 6 ships 
already shot down. It would appear that those scientists had 
also been working on military research as well, as the accuracy 
of their surface to air missiles seemed to indicate. If only...
	The ship took a sudden dive as Inok avoided another missile. 
A loud explosion rocked the ship as one of the wingmens ships was 
impacted by the missile. Make that 7 ships gone.
	Well, Id be going in armed to the teeth, if that was any 
consolation. A rocket launcher and grenade launcher should take 
care of most resistance.
	The sweet sound of a missile detaching and sent merrily 
towards its target sounded in my ears as Inok let loose a missile 
toward the facility. This was the closest we had been able to get 
to the place. Inok really was the best pilot in the force.
	"Yeee-hawww!" Inok yelled as the explosion sounded. Our 
missile had made a direct hit, and debris and dust rose in the air 
from the roof of the facility. "You ready to go dude?" he asked me. 
As ready as Im ever gonna be, I thought as I moved toward the back 
of the ship to gather up my weapons. I had just laid my hands around 
my trusty shotgun, and was reaching for the grenade launcher, when 
the ship banked up sharply, setting me on my back. A ball of fire, 
and a ear shattering boom, and the next thing I knew I was staring 
at sky. The back of the ship had been blown away. The ship was 
shuttering violently. "I think I can keep it airborne long enough 
to get above the hole I blew in the roof," Inok yelled back. "You 
gotta do it now, we ain't gonna get a second chance." Why I hadnt 
been wearing my parachute from the start, Ill never know, but now 
it was gone with all my high powered weapons, wherever the tail end 
of the ship had been blasted too.
	"Get in as low as you can, Inok, I gotta make this jump 
without a chute."
	Inok actually turned in his seat to look at me. He smiled, 
"No problem man, shouldnt be too difficult to get right where you 
want, without a tail end, and trying to avoid missiles at the same 
time. Sheeeet man."
	I laughed to myself, if anyone could get me that close, Inok 
could. We approached the opening. I had to time this just right. 
"Been nice knowing you man," Inok called as I leaped out of the ship. 
Last thing I saw as I fell through the opening into Harms Way was 
Inok and his ship going up in a ball of flames as it smashed into 
the cliff face.
	"Nice knowing you too, pal."

The fun begins...


* COPYRIGHT NOTICES and PERMISSIONS *

This level is copyright 1997 by Brian Morgan.  Permission to use, 
copy and distribute unedited copies of this file -- [harmsway.zip] -- 
is hereby granted, provided that no fee is charged for the use or 
availability of this file (other than the normal connection costs for 
on-line services, if applicable). The above copyright notice and this 
permission notice must be left intact in all copies of this file.

Commercial distribution of this file, in whole or in part, requires 
prior agreement with the author. Commercial distribution includes 
any means by which the user is required to pay either for the support 
(e.g. book, newsletter or CD-ROM) or for the file itself.  Unauthorized 
commercial distribution is prohibited.

If you wish to commercially distribute this file, note the following:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id 
     Software (www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  The author does not have authority 
     or permission, either expressed or implied, to grant usage of 
     Id's copyright, and, by granting permission to use this level 
     in a single commercial release, does not claim or waive their 
     rights thereby.

(2)  Permission is granted by the author for the one-time commercial
     distribution of this file if all of the following conditions are
     met:

     (a)  The author is notified by email prior to the file's inclusion 
          on any commercial release;
     (b)  The author is provided with one (1) "contributor's copy" of
          the finished product upon it's release.  Said "contributor's 
          copy" is to be sent to the author using the shipping address 
          specified by the author in his/her reply to the publisher's 
          initial email notification, and is to be provided at no cost 
          to the author;
     (c)  This file (including this copyright notice) is not to be 
          modified in any way, and shall be distributed as the author 
          intended;
     (d)  The author retains all relevant and proper copyrights to this 
          work both prior to and subsequent to the commercial release of 
          this file.

(3)  By requesting a shipping address from the author, the publisher
     signifies acceptance of, and agrees to abide by, these conditions.
     By returning a valid shipping address to the publisher, the author
     thereby grants the publisher one-time usage of the author's 
     copyrighted work for commercial purposes.

Thank you for your interest in this work.
