===================================================================================
March 12, 1998
===================================================================================

Title                   : The Bloodshrine
Filename                : bshrine.bsp   
Author                  : James Parkman aka "gloom" 
Email Address           : stdjhp@unx1.shsu.edu
WWW Homepage:		: http://www.shsu.edu/~stdjhp/Quake2/
Date of release		: 
Description		: This is my latest SPQ2 map, with a few new sounds, and some 
			  new/Quake classic textures. The map is designed as a Strogg
			  "Temple" of sorts. I began playing with the religious
			  Ideas presented in Quake I and carried over to Quake2 by the
			  use of some of the "Q" symbols present in the later Q2 
			  levels. The story is a semi-sequel to my map "Abandon all Hope",
			  ... in that level you assassinated a Strogg Baron vying for 
			  the Makron title. The current story is continued below. 
			  As usual, let me know wheth4er you 
			  a)like it, b)think it's ok or c)want to rip
			  out your hard drive and burn it ;) Carry on marine

			NOTE: Make sure you place this in the /bshrine directory under quake2
				and run with +set game bshrine, or you WILL crash out if a tank 
				shoots his rockets (don't ask me, I've fought with it for hours and 
				have no idea why ;)

Additional Credits to:	id - the best of the best.
			Robert A. Duffy for QERadiant
				http://www.planetquake.com/qeradiant/
			RUST, the guys with the best Q2 entity ref on the net so far:
				http://www.planetquake.com/rust/
			Felicia, my wife, for putting up with hours of non-stop 
				editing oblivion.
			Everyone who takes the time to play and write feedback 
				on my maps!
=========================================================================================

* Play Information *

Game			: Quake II
Level Name       	: The BloodShrine
File name		: bshrine.bsp
Single Player           : Yes.
Cooperative 		: No.
Deathmatch 2-8 Players  : Yes (8 DM starts, all SP entities removed)
Difficulty Settings     : Yes (easy, medium, hard)
New graphics		: Yes - textures from wizard.wad and metal.wad converted to Q2 .wal,
			  A couple of new textures created by yours truly.
Anything else new:	: Yes - sounds - Player sounds, weapons, and tank steps echo effects,
			  "whisper" ambient whispering taken from track 4 on the Quake1 CD.
			  
					 
					    
* Construction *

Base            : new level
Build Time      : ~2 weeks 
Editors used    : QERadiant 1.0b (builds 44-45 )
		   	  

Compilation:	Qbsp3 	      build time: 65 secs
		Qvis3 (full)  build time: Too damn long.
		Qrad3 -extra  build time: Way too damn long.
		Brushes:  1890
		Entities:  487
		
============================================================================================
Platform used   : P-200 64MB RAM, Matrox mill. 4mb and 3dFX 4mb
Known Bugs      : None. Note- I had a chaingun spit up by a tank commander, but it would crash the
			game when I shot it, so I removed it... error of *INDEX: overflow*
			anyone have a clue what this is all about?


--------------------------------------------------------------
The Story:
--------------------------------------------------------------

"We've begun picking up 
strange transmissions from deep space, light-years behind
Strogg held territories, in the unexplored void. The transmissions
are only filterable through the most sensitive scanners. 
The signal consists of a strange repeated frequency, and
after several months of study, we've managed to decode a fragment
of the message. What we have discovered appears to be a series of 
scematics describing a "Psionic Nullification" device which the Strogg
have manufactured in a bid for a new era of mental warfare. The weapon disrupts the
flow of neural activity over extended periods of time, rendering it's victims 
near unconcious, in a comatose state. This device has been
constructed on Charon 6, a rock in shallow orbit around a remote star 
on the far fringes of Strogg space. Deep scans pick up muted energy signals
from this installation, which recon probes have determined to be an ancestral 
religious site, perhaps devoted to some primitive Strogg war-god.

Simultaneously, we have discovered that the funding for this little project
is being supplied by a certain Strogg Warlord, the newest candidate in the 
continual struggle for the Makron title. This warlord has evaded all attempts
at negotiation and diplomacy. Unlike the late baron you so conveniently disposed 
of on Acheron, the new candidate is cunning and shrewd. He has thus far relied 
upon trickery as opposed to brute force, but rest assured, he is rumored to
hold an entire contingent of Tank class troopers in his back pocket, and will
not hesitate to deploy them liberally. 

Soldier, once again we need you to embark on a recon sweep of the area, and alert us to 
the threat offered by this situation. Good luck marine, 
we're counting on you."

You've made your way from a remote LZ and find yourself staring at a small 
maintenance hatch outside the menacing Strogg temple... you can already hear the 
mindless drones heavy breathing as you grab your machinegun, take a deep breath, and wade into 
battle... the BloodShrine awaits.
--------------------------------------------------------------


* Loading information *

To load this Q2 map:
Just make a new directory under your Quake2 dir:

Example:
D:\Quake2\bshrine\

(NOTE: Make SURE this directory is called "bshrine")

Then copy the files  to the new directory

Run Quake with the parameter +set game bshrine
For example I would run this level as such:

cd Quake2
quake2 +set game bshrine

Once inside Q2, set your skill:
skill 2 (or skill 2 or 3) (easy, medium, hard)

Then load the map with:
map bshrine

at the console

If you need help just email me at ebonshade@unx1.shsu.edu 
and I'll help you get it going.		 

* Copyright / Permissions *

This level is (c) by J. Parkman, 1998.
Don't put this level on any sort of commercial product please. That would be
uncool. If you want to pay me alot of money, feel free to drop me a line :)

You MAY distribute this BSP through any electronic network , provided you include this file 
and leave the level in it's original form.

Don't use this map for a basis of another level, please, or at least tell me what you want to
do with it.

*Archive info*
Archive filename: bshrine.zip

* Where to get this archive *
ftp.cdrom.com and mirror sites
http://www.shsu.edu/~stdjhp/Quake2/

* Other levels by JHP *

"AWF1 - Infiltration" - awf1.zip
"Abandon All Hope" - abandon.zip


---------------
JHP aka gloom 
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