G'day,
I have been in the quake scene in one way or another for about 2 years. Before QuakeWorld was around and when Quake2 was not even talked about. In that time I have met some great people and spent large chunks of my life chatting, mapping and quaking. I would just like to say thank you to everyone who I have met through Quake for countless hours of fragging, entertainment and friendship. Also i would like to extend a personal 'thank you' to you, whoever is reading this for actually taking the time to download and try out a custom map, i assure you the majority of Quake players still cant get enough of ID1-6 so its great to see someone extending their horizons a tad and seeing what the rest of the non-pro world has to offer :) Be sure to check out some other custom maps as well - we kick ID in terms of quality :). Anyhow its been a lot of fun but this isn't the departure of Cheshire, just the departure of my maps.

Im not dead yet :)

- Captain Cheshire

P.S. Also i would like to extend a personal 'thank you' to you, yes you, whoever is reading this for actually taking the time to download and try out a custom map, i assure you the majority of Quake players still cant get enough of ID1-6 so its great to see someone extending their horizons a tad and seeing what the rest of the non-pro world has to offer :) Be sure to check out some other custom maps as well - we kick ID in terms of quality!

Ok this is looking kinda soppy so ill get right onto the boring TXT stuff

Title | AntiClimax
BSP Name | chesdm3.bsp
Author | Adam "Cheshire" Quigley
Start Date | February 1999
Release Date | January 2000
Email Address | cheshire@planetquake.com
ICQ UIN | 2906439
cheshire@planetquake.com | http://www.planetquake.com/cheshire
Description | Small, tightly woven and detailed. I have used a heap of brushes to add to the general feel of the map so im hoping it doesn't hinder gameplay. A mix of Quake2, Zerstorer, ID and custom textures decorate the map and the 2 hotspots are most certainly the 2 rocket pits :) i made sure of that in my design.
Additional Thanks to | - Fribbles - Mr Chaos - Xori - Ninja - Jay(GM) - CrematoR - Kannibal - NamtraC - Beasil - The Captain (JD) - Vigilante - The authors of the textures i used..Cheers FellaZ! - Sarah Michelle Gellar for er...being Sarah Michelle Gellar *shwing!* - Harvey Fresh 100% Orange juice..aah there is no drink more satisfying... - ...except Beer
By the same author (these are available at my internet site) | <Q1DM>trandon.bsp - Transvestite Goatfish <Q1DM>persia.bsp - Persia Blade <Q1DM>cozmo.bsp - c0zm0 <Q1DM>harpoon.bsp - Harpoon <Q1DM>chesdm1.bsp - Primal Etchings <Q1DM>chesdm2.bsp - Ergonomic Aftermath <Q1SP>chessp1.bsp - Shrine of Skank <Q1TF>hfactor12.bsp - Hate Factor 12 (Team Fortress) <Q2DM>utopia.bsp - Utopia <Q2AQ>sludge1.bsp - Sludge Inc. (Action Quake2)
* Play Information * | Game : Classic Quake Single Player : No. Cooperative Play : No. Deathmatch Play : Up to 5FFA. (4FFA Recommended) [6 DM Spawns] Difficulty Settings : No.
* MAP Information * | New Textures : Yes, Some of my own plus extras: Thanks Headshot, Iikka, CrematoR New sounds : No.
* Construction * | Base : A blank worldcraft grid Construction Time : Hehe, 8 months or so..prolly longer. Build programs : Standard Build Time : 2 hours and a bit Compile machine : P2 300 mmx, 128meg RAM Editor used : Worldcraft 1.6b Other programs : PSP5 for the textures. Known Bugs : Nuttin.

Enjoy It!
(btw there are 2 secret messages hidden in the map - good luck finding them)
Copyright / Permissions
Authors may NOT use this level as a base to build additional
levels. You are not allowed to commercially exploit this level,
i.e. put it on a CD or any other electronic format that is sold
for money without explicit permission of the author.
You MAY distribute this BSP over the internet, provided you include
all files in the chesdm3.zip, with no modifications and do NOT attempt to exploit
it commercially.
cheshire