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	- Map Information -

Title:			Kincajou
File Name:              rxdm2.bsp 
Version:		2
Release Date:		3/5/2000
   
Author:                 Martin "Rephlex" Harris
			Clan Binary Shi-Keng
URLs:			http://www.rxaction.co.uk (my site)
			http://www.planetquake.com/madhouse (The Madhouse)
			http://www.shikeng.co.uk (Clan site)
Email:			reph_@hotmail.com
  
Description:		Smallish map, in the palace theme.
			All weapons are present apart from the BFG and Hyperblaster. There are 2 of some things, as well.
			No powerups, unless you count the Mega-health and/or the Adrenaline.			

Instructions:		Extract the .bsp to baseq2/maps
			Extract the contents of rxdm2_sky.zip to baseq2/env
   
Other Maps:		Disco 2000 (RXdm1) - Q2
			Catalyst (RXduel1) - Q2
			7 Days in the Pit (RXduel2) - Q2

			Devolution (RX1dm1) - Q1
   
Additional Credits:	Clan Binary Shi-Keng
			The Mad Team (tm)
			Ned Man for providing the sky, I'm afraid I don't know where he got it from..
			Banco de Gaia for the title, taken from his "Last Train to Llhasa" album.
			Loco for telling me to recompile it with more clip brushes :)

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	- Play Information -

Game:			Quake 2

Single Player:		Would be a bit boring.       
Co-op:			The same, only you can share the boredom out. 
Deathmatch 1v1:		Yes.
Deathmatch 3-8:		Yes (9 starts)
Deathmatch 8-16:	Would be too crowded methinks.
Deathmatch 16-100:	Nah, don't think so.

New Textures:		No
New Sounds:		No
New Environment:	Yes

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	- Construction Information - 

Base:			The endless void :)

Brushes:		698
Entities:		106

Build Time:		3 weeks, give or take
QBSP Time:		Very short
QVIS Time:		Surprisingly not agonisingly long :)
QRAD3 Time:		Agonisingly long :(

Editor(s) used:		QERadiant 147, Qoole99
Compile tools:		QBSP3, QVIS3, QRAD3

Bug Fixes:		Couple of small lighting changes, more clip brushes.
Known Bugs:		WARNING: The map can look a bit on the dark side using certain video settings.
			This is because of the video settings I used while lighting the map.
			If the map seems overly dark, try upping your brightness a bit, and increase
			gl_modulate from "1" to "2.5" or even "3" for TNT2U cards.
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	- Copyright / Permissions / Stuff -

Authors MAY NOT use this level as a base to build additional
levels without my express permission. E-mail me if you want to do so.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission. Again, E-mail me if you want to do so.

If you use this map on a server or have any feedback/comments on it, 
please let me know :) Yet again, email me :)

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