March 27, 2000
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Title                   : The Span
MapFilename             : thespan.bsp

Author                  : Angus "Froofy" McCann
Email Address           : asmccann@students.latrobe.edu.au

Map Type		: Capture the flag 6+ players
Map description: 

Two great and mighty castles face each other, floating
in the inky black void of an extradimensional vortex.
Between the two a titanic span of steel reinforced concrete 
is seated. The castles strain to support this structure with 
cables running through the necks of the span, and
supporting pylons stringing high tension cable
through the top of the span. In the middle of the span, a
a large concrete structure houses two precious flags, mere
meters from each other. The inhabitants of these castles
must protect their houses honor and standard while engaing
in mortal combat to obtain the standard of the opposing house.

Its damned good fun.


Thanks to               : id software, for that little quake thing
Special Thanks		: my friends, my family, my pet dog mungo,
			  my dad for not giving me the dogs name
                  
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***** Construction *****

Base			: New level from scratch
New Textures		: No
Editor used             : Q3Radiant
Known Bugs              : NO BOT SUPPORT. Bots are screwed due to the unusual positions of the flags,
		    some flickering of the girders

Build Time              : on and off for a month.
Compile machine         : P2 350 96mb ram
Compile Times           : I really couldnt be bothered getting the numbers
  
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***** Usage *****

    1. move thespan.pk3 to your baseq3 directory
    2. run Q3A and at the console type "/map thespan"

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***** Copyright / Permissions *****

Quake III Arena is a registered trademark of id Software, Inc.

You may distribute this map FREELY via internet, provided you include this .TXT file and leave the archive intact with no modifications. If you would like to use this map in any other way, please contact me via e-mail. If you let me know and give me a credit, I'll probably give you the permission to use it.
