Release date: 28th February, 2000

Quake III: Arena Capture the Flag level.

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Title:            Gutterland_CTF
File name:        gutterland.pk3
Author:           David (Gutterman) MacMinn
email address:    dmacminn@hotmail.com
Description:      Large-sized CTF map with both close in fighting areas and wide open expanses for the rail pimps.
		  Great for 3-6 players per side.

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Play Information

Tourney:          no
Deathmatch:       not really (well if u really want :-)  )
CTF:              YES
Bot File (aas):   YES
Weapons:	  Each flag room has 2 shotguns, the back of base area has grenade launcher, plasma and railgun.
	  	  There is one Rocket Launcher in the Catacombs.
Items/powerups:	  Each base has health and armor shards. The central zone has health and yellow armor
		  in exposed areas, the catacombs are the place for body armour, megahealth, railgun slugs
		  and rockets. The very center of the map has the quad in an easily railable position.
		  
New sounds:       no
New textures:     yes
New shaders:	  yes
New music:        optional version with custom music

How to play       -place gutterland.pk3 in your /baseq3/ folder
                  -start Quake III: Arena   
		  -at console type \sv_pure 0
		  -start map using \map ctf_gutterland at the console
		  -start ctf mode by typing \g_gametype 4   

                  
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Hints

It is possible to rocket jump from the central area to the balcony if you do it JUST right....
After using the horizontal jump pads, pressing jump at the right time will slingshot u into the base quickly.
If u use the horizontal jump just right, you can land against the wall and drop down to the balcony.
If there are more than 4 per side, co-ordinated attacks are the only way to success!!!

Let me know what you think of may map...

Gutterman




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Construction

Base:           From nothing (First map attempted)
Editor:         Q3Radiant 181 
Other progs:    Photoshop 5.0 for some tweaking of textures.
Build time:     3 weeks of after work playing
Compile time:	6 hours for final build

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Credits

Thanks to iD for such a great engine to play with.
The writers of QeRadiant for a relatively stable editor.

AURAN

The initial concept and revision king: Cameron (Gribbly) Brown
The music: 	Richard (The Fish) Vaughan, 
		Peter (Pete) Pettersson (Go the swedish death metal Pete)

The Testing crew here at Auran: (who went nuts over the map and inspired 
me to finish and release it)

Brad (Flex Mentallo) Welch
Brendan (Don't call me camper, Who was that) Andrews
Dave (Mephisto) Howell
Erik (The Mighty Swede) Moller
Kazys (Phoenix) Stepanas
Mark (Strontium) Rhodes
Ola (Handsome) Olsson
Tristan (Blahnanana) Mott
Dan (Spray'n'wipe) Teasdale



Thanks to:

Cam for the inspiration, "V" drink for keeping me awake,
Susan for putting up with me....




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Distribution / Copyright / Permissions 

Copyright (c) 2000 David MacMinn
All rights reserved.

Quake III: Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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