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"Ancient Archipelago" - For Quake III Arena (Deathmatch + Team Deathmatch)
by Lloyd Morris

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Type: Location Based DM
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Title:		 ANCIENT ARCHIPELAGO 
Filenames:	 lloydmdm2.pk3, lloydmdm2.txt
Author:		 Lloyd Morris
Address:	 WGLKM@eidosnet.co.uk

Previous Levels: Aftrshok (Half-Life)
		 Escape Reality (Half-Life)
		 The Omnipresent Eye (Quake 3 Arena)
		 + Numerous Half-Life SP levels for Midas (as yet unreleased)
		 + Levels (unreleased) for many games between doom and Q3A.

Description:	Set in a citadel on a long deserted island somewhere on the east coast
		of the Ancient Archipelago.

		The level contains a couple of traps and tricks. Here is an explanation
		of them:

		- The BFG is submerged in a pool. On entering the pool a gong sounds
		which can be heard by all others and the player is trapped in the pool
		for a few seconds.

		- Jumping for the mega health from the roof top try to land on the grass.
		Landing on grass from a height anywhere in the map causes no damage.

		- Both teleporters choose two random destinations - one of the towers and
		one other location.

		
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Additional Credits:

Beta Testers: 	Thanks to the following for help with beta testing this map:

		- Burial Grounds crew (www.burialgrounds.cjb.net):
			
		   MogWaEE
		   ^^ch@os^^
		   1ntr1ns1c
		   Fuze
		   d3@Th2u99
		   Prey
		   WiccanHP
		   20 20
		   Chastan
		   QUAD_BAIT

		- Byron "Snickelfritz" Franek (also created the PDF readme file)
		- Fury_2
		- Gwilym Morris and everyone else at King Of The Jungle LTD (www.kotj.com)
		- Kerensa "Where's my L-shaped room?" Morris
		- Lutz "uzi" Munka
		- mac
		- Nephilim_Goth
		
			
Thanks also to the following people who've helped me out at Quake3World.com - technically or for support - with Q3 mapping:

		- Paul Jaquays (and everyone else at id).
		- Jody "Cali Girl" Robinson (www.quake3world.com)
		- Robert Duffy
		- Small Pile of Gibs
		- William Morris
		- Pietro da Cortona (For the painting - Triumph of Divine Providence and 
				   Barberini Power)
		- and everyone else at Quake3World.com Level Editing for your help.		
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Map Instructions:

	Unzip LLOYDMDM2.ZIP and place LLOYDMDM2.PK3 into your
	Quake3/baseq3/ directory.

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Information:

****Test Machine : PIII 500 256MB RAM TNT + Voodoo2****
**** Compile Machine: PIII 700 384MB RAM TNT2****
**** Recommended Machine: As Q3A specs ****


		SP BOT support	- Yes
				       
		Deathmatch	- Yes (8 Players)

		Co-operative	- Yes
		
		New Textures	- Yes (over 50% of architectural textures are custom)
		
		ITEMS: ALL WEAPON TYPES ARE PRESENT.
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Construction
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Base: 		New level from scratch.
Editor Used:	Q3Radiant 181 and Worldcraft 2.0
Known Bugs:	None


Compile Machine: PIII-700MHz with 384MB RAM
Total time:	 2H 45M
Visdatasize 0.4MB :)
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Copyright and Permissions:

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS.

This level may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorised to put LLOYDMDM2.PK3 on any CD or distribute
it in any way without Lloyd Morris's permission.

(c) Copyright 2000 Lloyd Morris