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* LEVEL INFORMATION * 
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TITLE                   : "Ministry of Death" v2
FILENAME                : kmldm1.zip
AUTHOR                  : Kevin "Snotman" Lockitt
DATE                    : 23/4/2000
GAME                    : Quake III Arena
TYPE                    : DeathMatch (FFA)
EMAIL ADDRESS           : snotman@planetquake.com
WEB ADDRESS             : http://www.planetquake.com/mapwerx
 
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* LEVEL DESCRIPTION *
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This is my first Q3A map, a 4-8 player Deathmatch level with a "Stephen King"
gothic horror theme. I have used many new sounds to generate a horror atmosphere 
for the game. This second release also includes new "big evil dude" commentary 
sound fx. There is a haste/quad/regen powerup hidden in a "secret" room so have a 
good look around for the trigger. 

Hint: The trigger is not the normal button but it is out in the open. :)
 
SUPPORTS SKILL LEVELS   : No
SUPPORTS BOTS           : Yes
NEW SOUNDS              : Yes
NEW TEXTURES            : No
NEW MODELS              : No
NEW MUSIC               : No
NEW DEMOS               : No

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* INSTALLATION & PLAY INSTRUCTIONS *
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Extract the contents of KMLDM1.ZIP into the 'baseq3' directory under your 
Quake III Arena installation directory. Eg. If you installed Quake III Arena in
'C:\Quake3', you should extract the ZIP into 'C:\Quake3\baseq3'.

1. Start Quake III Arena.
2. Select 'Singleplayer' from the menu.
3. Click the 'Skirmish' button.
4. Click the right arrow button until you see "KMLDM1". 
5. Highlight KMLDM1 by clicking on it and then click Next.
6. Select the bots you wish to play against and their skill level.
7. Click the FIGHT button to begin play.

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* CONSTRUCTION *
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MAP BASE                : Built from scratch
PREFABS                 : None
EDITOR                  : Q3Radiant
CONSTRUCTION TIME       : Eight weeks total
BRUSH COUNT             : 2105
ENTITY COUNT		: 519
KNOWN BUGS              : None
COMPILE MACHINE         : Intel PII 400, 256MB RAM, GeForce 32MB, Windows 2000
BSP TIME                : 1 minute
VIS TIME                : 15 minutes
LIGHT TIME              : 2 hours
BSPC TIME               : 3 minutes

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* ADDITIONAL INFORMATION *
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I have made the following changes since v1 in this second release of KMLDM1:

* After some reports of poor framerates at higher resolutions I have rigourously 
  optimised VIS using HINT brushes to improve fps as much as possible.
* Added item_botroam entities to improve bot mobility around the level.
* Made numerous changes to architecture in yellow armor room and other areas 
  around the level to reduce poly count and improve VIS wherever I could.
* Improved texturing and variation in a number of areas.
* Added some small health items and tweaked ammo respawn times and counts.
* Added Teleporter and Medikit holdable items in the Main Hall.

Thanks to Requiem @ Quake Industrial Complex, Z_Buffer @ Stomped and 
Dave "Baseman" Waters for their assistance in developing this second release.

Visit my website for screenshots and download links for my other Q3A levels,
"Snotman's Mapwerx" at http://www.planetquake.com/mapwerx.

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* CREDITS *
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id Software            : Quake3Arena : www.quake3arena.com
Paul "Rockape" Freeman : Beta-tester : hg.qgl.org
Paul "Wexal" Way       : Beta-tester : hammer.prohosting.com/~wexal2
Dave "Baseman" Waters  : Beta-tester : www.planethalflife.com/3dconstruction

Special thanks to the members of the Queensland Gamers League (www.qgl.org) who
helped in the testing and development of this level.

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* COPYRIGHT *
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KMLDM1 "Ministry of Death" is Copyright (c) 2000 by Kevin Lockitt.
Quake III Arena is a registered trademark of id Software.

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* PERMISSIONS *
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KMLDM1.ZIP may be distributed freely for non-profit use as long as the 
distribution archive is not modified in any way. 

This archive may not be distributed by any media in part or in full for commercial 
exploitation in any form without my express written permission.

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* DISCLAIMER *
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This work is provided "as is" without any warranty of any kind. It has been tested 
for flaws and should operate correctly if you follow the instructions in this 
document. 

However, due to many factors outside of my control I do not guarantee that it will 
work and I expressly disclaim all liability for any damages the use or misuse of 
this work may cause.

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