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Filename           == jnyctf.bsp
Author             == Mark [johnny] Pytel
Map Name           == Dead Wrong
Date of Release    == January 5,2000
Email Address      == C00kieM0nster@excite.com  <-- i love opinions of my work
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-Map Info-
Game               == Quake III Arena
Capture the Flag   == Intended use.
New Sounds         == No
New Graphics	   == No
Build Time	   == About 1 week.
Compile Machine	   == p2/400 128 sdram
Compile Time       == 2 hours	
Description	   == My first CTF map for any game ever.
Editor Used	   == Q3R
Weapons		   == Lightning Gun, Shotgun, Rocket Launcher, Plasma Gun
		      Grenade Launcher, and Railgun.
Armor and Health   == {Two Yellow Armor, Red Armor{For each team}} One Megahealth
Powerups	   == {Invisibility{For each team}} One Haste
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Credits            == Id Software for the most unbelievable game in the world,
		      Robert Duffy for a kickass editor, N3 for all the help with 
		      the website, Johnny Law for helping me with the pulse shader,
		      Gibbie for final beta testing, and a couple of other shitheads
		      for some comments.
Additional Rants   == A pretty good map is this one. Especially since this is my first
	   	      map for this gametype. One note, there are two shaders in this
		      map which are specific to Zoids CTF add-on. You need Threewave
	   	      CTF to see these shaders. Not a gamestopping error if you don't
		      have Threewave, but you'll get a missing texture. You should
		      have Zoids mappack however because the maps in there are awesome.
		      I would of included the Threewave shader file, however I wasn't 
	              sure whether it would help, and whether it would be appropriate.

			Addendum 1/7/00 : I've decided to include two textures 
					  from Zoid's CTF add-on. I tried including
					  his shader file too to remedy a missing
					  shader error people w/o Zoids .pk3 file
					  experienced when playing the map, but it
					  did no good. If you do not have Zoids
					  .pk3 file, then there will be two missing
					  shaders. Sorry I could figure out how
					  fix this, and I know all you guys in the
					  mapping community are gonna jump all over 
					  me for this but oh well. If you have Zoid's
					  CTF add-on then there will not be any missing
					  shaders. You should have this add-on
			    	          regardless simply because of the amazing maps
					  contained within.
					
Other Maps         ==		Quake II
                      johnnydm - Tech Trauma
		      johnnydm2 - Amplified Sample
		      johnnydm3 - Fully Blown Melanin Tone
		      johnnydm4 - 9th Chamber
		      johnnydm5 - Temple of Shaolin
		      johnnydm6 - Five Deadly Venoms
				Quake  III Arena
		      jnydm - Phantasmagoria
		      jnyctf - Dead Wrong
Website		   == http://www.thect.com/maps		      
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Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this BSP, provided you include this file with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. If you intend to use this level in any way (TC's, Mission 
Packs, CD's, Freebee's, etc.) please contact me first, or I'll
sick Johnny Cochran on your ass.							
		