Mapname                : Masher's Playground
Filename               : dm_mm1.bsp
Suggested player load  : 2-6 (This does of course depend on personal preferences)
Weapons                : Rocket Launcher, Plasma Gun(2), Lighting Gun, Shotgun, Railgun

supported gametypes    : FFA & Tournament

Release date           : March, 1 2000
				   
Author                 : Daniel 'Mr.Masher' Brandt
Email                  : Masher@Psychonomix.de
Web                    : http://www.psychonomix.de/masher
Other maps by me       : None so far (more to come!)

Compile machine        : P3 500, 128 MB SDram PC100

BSP time               : 00.19 minutes
VIS time               : 53.55 minutes
Light time             : 30.83 minutes
BSPC time              : ---

build time             : Ohhh, don't ask :-)

Software used          : Q3Radiant     (http://www.q3radiant.com),
                         Quark         (http://www.Planetquake.com/Quark),
						 PaintShopPro6 (http://www.Jasc.com),
						 TextPad       (http://www.textpad.com),
						 Q3aToolsGUI   (http://www.psychonomix.de/masher/q3atoolsgui.shtml)

Some words             : This map is the face lifted version of a so called "hybrid map"
                         which was available for Q3Test 1.05/1.08. The map was originally
						 done using a normal Quake2 editor. When Q3Radiant became available,
						 I used this map to learn the editor. I replaced all the "faked curves"
				         with real curve patches. I added new detail here and there and changed
						 architecture in some areas. Actually, I didn't plan to release this
						 map, because it has a framerate problem in one place. However, I got
						 alot of requests from people who just liked the gameplay back in the
						 old Q3Test days, so I decided to release it. Please, if you review this
						 map, keep in mind that the base was done using a Q2 editor!
				   
				         If you have an older Video card (TNT1 for example), you will need to
						 lower the texture quality to have smooth gameplay. Newer cards
						 (TNT2 for example) should run fine. I didn't test this map on any
						 Voodoo card , but I believe it wouldn't run very good (By Voodoo cards
						 I mean cards which were available when I released this map, not the
						 upcoming V4 & V5 cards!) Let me know about the performance on Voodoo
						 cards if you own one.
				   
				         Feedback is welcome!

Installation           : Extract the contents of this zip archieve to x:\your_quake3_path\baseq3\
                         Start Quake 3 Arena and select the map from the multiplayer menu.
						 Have fun!
						 
                         I used some textures from the ThreeWave CTF addon. If you don't have it,
                         you can get it here: 
						 
						 http://www.fileplanet.com/index.asp?search=threewave&scope=0&section=0&file=35123
				         
						 It's a huge download (about 7.5 MB), but it's worth it! Trust me.

Thanx to               : id Software for a great game and an awesome engine,
                         Robert Duffy from id Software for a kick ass editor,
                         Zathras, Petey, Bugbear and Link for playtesting and
						 their comments and suggestions
				   
				         I'm sorry if I forgot someone here!
				   
Legal notes            : Copyright (c) 2000 Daniel Brandt (aka Mr.Masher)
                         All rights reserved.

                         Quake III Arena is a registered trademark of 
                         id Software, Inc.

                         This level may be electronically distributed only at 
                         NO CHARGE to the recipient in its current state, MUST 
                         include this .txt file, and may NOT be modified IN 
                         ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
                         DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.