Date: 28th February 2000.
Quake3Arena DM

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title:            Darkayne
file:             Darkayne.pk3
author:           Bauul
email address:    Benm@ukmax.com
URL:              Non
description:      Ancient and crumbling temple of the
		  Vadrigar, recently restored with a few
		  metal girders.  Quake 1 style level.
                  Loosely based (and I say *based*, not
                  ripped off!) on level 8 of the Quake
		  mod Painkeep.  Small enough for a 1
		  on 1 (but don't expect a frag fest!)
 		  but large enough for up to 8 players
                  (expect a REAL frag fest!).  Use the 
		  Grappling Hook!  It's VERY useful for
		  reaching power ups good camping spots
 		  (although there arn't any battle winning
		  locations!).  If you've never used this
		  sort of Grappling Hook, here's how:

The Grappling Hook:
You can select the Hook by using the key 0.  The skin for the 
gun is crap becasue Id dropped it halfway through, but it's 
still in the game.  Once selected, hold fire to launch a rocket 
type projectile with a lightning type rope attached.  When the
 'rocket' hits a solid wall, it latches on and you are pulled to 
wherever the rocket stuck.  I don't think it does any damage
 to people.  Unlike other Hooks, as you are pulled you go in a
 DIRECT line to your location, you do not sink with the effects of 
gravity, meaning you can pull yourself almost anywhere.  When 
you are hanging somwhere (by holding down the fire key) if you 
select another gun while holding fire, you remain hanging even
 if you have another gun out (and are not holding fire).  To release
 yourself, select the Hook again. If fire is not held you will drop, 
but if you press fire as you slectmthe hook, you remain hanging.  
When being pulled, you move about 100% faster than a normal guy 
can run.  Have fun!  You'll get the hang of it pretty quick.
PS:  You can latch onto the sky, use it for some pretty cool
     tricks...

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play information

skills 0,1,2,3:   no
tourney:          Not tested.
deathmatch:       From 2 to 8.
CTF:              no
Bot File (aas):   yes
other:            yes
new sounds:       no
new graphics:     yes
new music:        no

how to start      start a server with +set sv_pure 0
                  hit ~
                  type /map darkayne
                  hit ~ (to clear the console)
                  
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info

My second map.  My first was Metro (which I did using
the old ninkname General beN, which sucked (the name,
that is, not the level).  

I really think somone should make Doom style levels!  
For that very puppose I have converted every single
one of the Doom and Doom II textures into a format that
Q3 can use.  Some of the conversions are crap (becasue
Doom used colours Q3 doesn't have, and it's supposed
to be a better engien!).  E-mail me if you would like them!


====================================================
construction

base:           None
editor:         Q3Radiant by Id Software
other progs:    BSPC by Mr. Elusize
know bugs:      see below
build time:     about 2 weeks of spare time

Known bugs that I wanted:
You can shoot the sky (for grappling hook reasons)
You can use the Grappling Hook

Known bugs that I can't avoid:
You can see the rest of the level from some spots in the sky.  Somthing to do with the  shader.  Help anyone?
The bots won't use the grappling hook.
The bots won't use the large area at all.
Bullet marks etc. will not appear on the sky UnlesS the bit of sky you are looking at has
 an area of the level behind it.  ie, if you can see a room through the sky, and marks
 on the sky that are between you and the room show up.  No idea why.


====================================================
thanks to ...

The lot who made Painkeep for the idea, the Generations
team for their sky (it's from Doom),  Rungy for his
tutorials, and, of course, for making Q3... NOOOO!!  I'm not 
going to thank Id becuase I hate them.  They are stingy gits
that do nothing good for anybody.  Their games are good,
they are all bastards (unfounded hate).

====================================================
Distribution / Copyright / Permissions 

Copyright (c) 2000 Ben Mansell, Bauul, benm@ukmax.com
All rights reserved.

Quake III Arena is a registered trademark of 
id Software (BOOOOO!!!  HISSSS!!!!!), Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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