Date: 02/29/2000
Quake3Arena DM/Tourney level.

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Title:            Arrakeen Delta
File:             arrakeendelta.bsp in the arrakeen.pk3 map pack
Author:           Levi 'Smack2[SiN]' Spears 
Email address:    smack2@swbell.net
URL:              http://home.swbell.net/jillevi/index.html
Description:      This map is designed for 2 players, (although you're welcome to go apeshit and throw ten into the mix), and has full bot support.  The gameplay should be fast and railgun-based. It is intended as a final tourney map for the Arrakeen arena.  This map was inspired by the royal palace ship from the movie <Dune> based upon Frank Herbert's <Dune> novels, and by the gameplay in Q3Tourney6 by idSoftware.  One note for campers - the roof and walls of the arena may seem like tempting places to park your butt - watch out :).  R_speeds are good in most spots, although they suffer a bit from the extreme outer corner of the courtyard/megahealth area.  As it is intended for two players, and there are no large textures used, this should not present too much of a problem.  Fullvis might have helped a tiny bit, but not enough to justify the 12 1/2 hour compile time ;).

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Gametypes:        Single, FFA, Tourney
Bot File (aas):   yes
New Sounds:       no
New Graphics:     no
New Music:        no
Installation      Unzip arrakeen.zip and extract all files to \..\Quake III Arena\baseq3
                  Start Q3A with the 'sv_pure 0' switch      
                  Select either Single or Multiplayer and map should appear in map lists
                  Frag like the mad bitch you are ...
                  
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Construction

Base:           Done from scratch
Editor:         Q3Radiant 181 by Id Software
Other apps:     Q3Build (http://q3build.gamedesign.net/) by Sagnor and AzrKnight
                BSPC GUI (http://www.ion.com.au/~dans/) by Sanios Software
                Java MD3 Model Viewer (http://fragland.net/md3view)by Erwin 'KLR8' Vervaet
Known bugs:     none
Creation time:  About two weeks
Machines:       650 Athlon, 128MB, Elsa GeForce DDR, 400 Celeron, 128MB, TNT
Compile time:   BSP 8 sec,  FASTVIS 175 sec, LIGHT -EXTRA 6500 sec

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Thanks

Jihad (http://q3a.stomped.com/jihad/) for putting up with floods of email, Kali98 for support, my fiance for putting up with this, and all the folks who post at forums about editing ;).  The folks at id probably deserve a kudos or two, as well ...

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Distribution / Copyright / Permissions 

Copyright (c) 2000 Smack2[SiN], Levi Spears
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
If you like it enough to use part of it in another level, please credit this author

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