Date: 02/29/2000
Quake3Arena DM/Tourney level.

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Title:            Arrakeen Alpha
File:             arrakeenalpha.bsp in the arrakeen.pk3 map pack
Author:           Levi 'Smack2[SiN]' Spears 
Email address:    smack2@swbell.net
URL:              http://home.swbell.net/jillevi/index.html
Description:      This map is designed for 4-12 players, and has full bot support.  Weapons are relatively sparse, with no BFG, and a focus on shotguns and rocket launchers.  The rail has no ammo and a long respawn time, so make it last ;).  The haste and invisibility can be reached via RL jump, or by hitting the teleport pads on top the central platform.  Mega health is reached by a very small push trigger, or rocket jump if you're in a hurry.  R_speeds on this map are relatively high in some areas, but I have had reports that it runs reasonably fast on lower end machines.  This is the desert fortress level of the Arrakeen series, set on Arrakeen, or Dune, from the Dune series by Frank Herbert.

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Gametypes:        Single, FFA, Tourney
Bot File (aas):   yes
New Sounds:       no
New Graphics:     no
New Music:        no
Installation      Unzip arrakeen.zip and extract all files to \..\Quake III Arena\baseq3
                  Start Q3A with the 'sv_pure 0' switch      
                  Select either Single or Multiplayer and map should appear in map lists
                  Frag like the mad bitch you are ...
                  
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Construction

Base:           Done from scratch
Editor:         Q3Radiant 181 by Id Software
Other apps:     Q3Build (http://q3build.gamedesign.net/) by Sagnor and AzrKnight
                BSPC GUI (http://www.ion.com.au/~dans/) by Sanios Software
                Java MD3 Model Viewer (http://fragland.net/md3view)by Erwin 'KLR8' Vervaet
Known bugs:     none
Creation time:  About two months
Machines:       400 Celeron, 128MB, TNT and PII 300, 64MB, ATI IIc (work sucks ;))
Compile time:   BSP -fulldetail 25 sec,  FULLVIS 5100 sec, LIGHT -extra 41750 sec (w00t!)  

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Thanks

Jihad (http://q3a.stomped.com/jihad/) for putting up with floods of email, Kali98 for support, my fiance for putting up with this, and all the folks who post at forums about editing ;).  The folks at id probably deserve a kudos or two, as well ...

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Distribution / Copyright / Permissions 

Copyright (c) 2000 Smack2[SiN], Levi Spears
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
If you like it enough to use part of it in another level, please credit this author

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