impulse 20  == Camera
impulse 97  == camera out
impulse 98  == camera in
impulse 21  == Tornado Spell
impulse 100  == Cujo
impulse 101  == Teleport cujo
impulse 106  == Cujo's Status 
impulse 107  == Cujo's Attack mode  
impulse 102  == Cujo Stay
impulse 99  == Shield Block 
impulse 22  == Throw the bomb
impulse 25  == Hook on/off -----------------
impulse 24  == for sliding down the chain   |----Hook will now grap to enemies
impulse 23  == for climbing up the chain----   
impulse 26  == Scaling (working on it, but this includes the test)


PUT THE FOLLOWING IN YOUR LEVELS
(changed --- less time till night and day)
Put the "light_fluoro" as spawnflags 1 in the levels for day and night.
(changed --- different model)
Put "player_dead_face_down" in your levels for dead bodies or "player_dead_on_side" with spawnflags 1 or 0.
(changed --- added delay)
Put "light_lightning" in the level for lightning with "spawnflag 1 for lightning 0 for just thunder" also add "wait (your #) style 12 and light 1000"

put "monster_random_noise" in the level for different effects here are the spawnflags

spawnflag  0 == footsteps
spawnflag  1 == stomping
spawnflag  2 == chanting
spawnflag  3 == chanting 2
spawnflag  4 == chanting 3
spawnflag  5 == screaming
spawnflag  6 == screaming 2
spawnflag  7 == screaming 3
spawnflag  8 == souls
spawnflag  9 == heartbeat
spawnflag 10 == bell
spawnflag 11 == birds
spawnflag 12 == flies
spawnflag 13 == screaming 4
spawnflag 14 == crow
spawnflag 15 == board creak

wait(your #)
delay (your #)

Put "ambient_rain" and "func_rain" kindof close together for proper effect to get rain

Put "weapon_sword1" just to see the sword model

Add "npc_guardian" to see the beta npc effect.

Add "monster_bat" to the level to see if you like

Add "monster_rat" to the level to see if you like

Add "light_lantern" to the level note: this gives off no light, use style 1(swinging) or 0 (still)

Add "ambient_storm" to the level for a storm sound

Add "ambient_whisper" to the level for a cool effect

Add "ambient_crowd" to the level for a town setting

Add "monster_bird" to the level to see if you like

Add "exploding_wall" to the level 

Add "misc_web_1" to the level (just play around with them) --- for doorways

Add "misc_web_2" to the level (just play around with them) --- from wall to ceiling