===MODELS=========================================
THIS IS OUR COMPLETE LISTING OF MODELS & SPRITES FOR 'DA'.
ALL THE MODELS IN THIS LIST ARE TO BE KEPT UP TO DATE
WITH THE .ZIP FILE OF THE SAME NAME AND DIRECTORY.

//I WILL START THE LIST BELOW WITH A FEW ENTRIES.
//TAKE A LOOK AT THE MODELS IN 'DAMODELS.ZIP',
//START ADDING ALL THE MODELS I'VE LEFT OUT,
//OR MESS WITH IT IN ANY WAY YOU SEE FIT, DON'T
//HESITATE TO MAKE ANY CHANGES YOU LIKE AND
//WE SHOULD BE ABLE TO MAKE SOME SENSE OF IT.
//AN ASTERISK (*) MEANS WE DO NOT HAVE THE MODEL ON FILE AT THIS TIME

===MONSTERS=======================================
LUTHIER.MDL: 	[player character, Athenry guard]
*M_KNIGHT.MDL: 	[northren infantry]
*M_HKNIGHT.MDL: 	[northren guard]
M_ARCHER.MDL: 	[athenry/northren crossbowman]
M_RIDER1.MDL: 	[athenry/northren cavalry]
M_RIDER2.MDL: 	[athenry/northren army general, first boss, with lightning spell]
M_RIDER3.MDL:	[base frame; athenry guard atop a horse]
M_DRACONIAN.MDL:[draconian swordman]
M_IMP.MDL:	[gargoyle]
M_SPIRIT.MDL:	[floating skull]
M_SPIDER.MDL:	[palace spiders]
M_DEMON.MDL:	[a skull with wings.  Might be good for inside palaces.]
M_SCORPION.MDL:	[palace scorpions] 
M_TROLL.MDL: 	[forest troll, artic yeti]
M_SKELETON.MDL: [skeleton/mummy.  Added a new skin I found.]
*M_DRAGON.MDL:	[dragon]
M_HORSE.MDL 	[passive]
M_DOG.MDL: 	[passive]
M_BIRD.MDL: 	[passive]
M_BAT.MDL: 	[passive or monster?]
M_SHEEP.MDL	[passive]
M_SQUID.MDL:	[passive]
M_FISH.MDL:	[a school of fish; passive]
M_RAT.MDL:	[passive or monster?]
B_SERPENT.MDL: 	[boss]
B_VSKULL.MDL: 	[boss]
*B_DRACRIDER.MDL:[boss]

===NPC'S===========================================
NPC_MALE1.MDL: 	[male npc 1, luth's cousins, uncle and father]
NPC_MALE2.MDL: 	[male npc 2, highway men,]
NPC_MALE3.MDL:	[male villager, needs some work on the breath frames]
NPC_MALE4.MDL:	[villager w/o cape]
NPC_FEM1.MDL: 	[female npc 1, pagans/druids]
NPC_FEM2.MDL: 	[female npc 2, pagans/druids]
NPC_ELDER1.MDL: [misc elders, old male npc]
NPC_ELDER2.MDL:	[sage/mage, elder w/staff]
NPC_MONK.MDL:	[druid/monk]
NPC_GRIFFIN:	[sleeping griffin from Alice in Wonderland]

===ITEMS==========================================
I_SWORD1.MDL: 	[a sword]
I_SWORD2.MDL: 	[a sword]
I_SHIELD1.MDL:	[a shield]
I_ARMOR0.MDL: 	[??? armor]
I_ARMOR1.MDL: 	[1st armor]
I_ARMOR2.MDL: 	[2nd armor]
I_ARMOR3.MDL: 	[3rd armor]
I_BRACERS1.MDL: [bonus armor?]
I_HELMET:	[helmet]
I_HEALTH1.MDL: 	[small health]
I_HEALTH2.MDL: 	[large health]
I_ARROWS_3.MDL: [1-4 arrows]
I_ARROWS_5.MDL:	[5-9 arrows]
I_ARROWS_0.MDL: [10 or more arrows]
I_BOMB.MDL: 	[bombs]
I_KEY1.MDL: 	[a key]
I_KEY2.MDL: 	[a key]
I_KEY3.MDL: 	[a skeleton key]
I_RING1.MDL: 	[a ring]
I_RING2.MDL: 	[a ring]
I_BOOTS.MDL: 	[gryphon, griffon, griffin, boots]
I_LANTERN.MDL:	[lantern]

===EFFECTS=======================================
FIREBALL.MDL: 	[effect of 'fire ring']
PROTECT.MDL: 	[effect of 'protect spell']
ICESHOT1.MDL: 	[effect of 'ice ring']
HOLYSHOT.MDL: 	[effect of 'exorcisim spell']
HOOKSHOT.MDL: 	[grapple hook shot]
EXPLODE1.MDL: 	[effect of bomb/explosion]
ARROW1.MDL: 	[regular arrow/poison?]
ARROW2.MDL: 	[regular arrow/poison?]

===ENVIRONMENTAL================================
RAIN.SPR:	[for rain]
SNOW.SPR:	[for snow.  This might not be the right file, but I had no way to look at it]
DOOR.MDL:	[swinging door]
FLAG.MDL:	[for castles]
CHAIR.MDL:
CAULDRON.MDL:
BOOK.MDL:	[closed book]	<----	These two are to be incorporated into one model.
BOOK1>MDL:	[open book]	<----
CART.MDL:	[I altered it so Luthier can walk inside it to get an item.]
BARREL.MDL:	[barrels or kegs]
BONEPILE.MDL:	[a big ol' pile of them bones]
POT.MDL:	[breakable pot to hold items]
TOMB1.MDL:	[tombstone]
TOMB2.MDL:	[tombstone]
SHROOM.MDL:	[mushroom]
SKULL.MDL:	[human skull]
TRAP1.MDL:	[a rolling cylinder to crush Luthier with]
COWSKULL.MDL:	[for a desert]
*TREE.MDL:	[dead tree from Hexen II]
SEAWEED.MDL:	[underwater seaweed]
*STATUE.MDL:	[angel statue from Hexen II]
*FOUNTAIN.MDL:	[fountain from Hexen II]