** For information on where to put the textures look further down on this .txt
   under installation.

-------------------------------------------------------------------------------
Game                    : Quake 2 (DM)
Title                   : Little Drug 2                              
Filename                : mnzrld2.bsp                                
URL                     : http://www.dodgenet.com/~cole/littledrug2/
Release Date            : Monday, September 21, 1998
                                                                     
Author                  : Cole Savage (manzer)                       
E-mail                  : cole@dodgenet.com
Author Homepage         : none, although I'm thinking of making one                          
Other Levels            : Check the Little Drug 2 page. You can find
                          links for all my old Doom 2, Duke 3D, and
                          Quake levels.   
                                                                     
Description             :    My first Quake 2 level, but definitely not my
                          first level. This level is a little bigger than
                          most of the levels I have built in the past, in
                          turn it also has higher r_speeds than most of my
                          past ones too. :(
                              I like to think this level is a warehouse,
                          although it really doesn't look it. I suggest
                          no less than 4 people, any less and DM would just
                          be too slow.

Additional Credits to   : * id Software for Quake 2
                          * Preacher for making the Little Drug 2 logo that
                            is on the Little Drug 2 web page
                          * Fingers, Preacher, Deadmeat, Trebz, Babelfish,
                            Argh, smokyg, malekyth, dr_rig, and the countless
                            others that told me how high my r_speeds are..
                            ERR.. that helped me beta test I meant
                          * Jeff from Ramshackle for posting news of the beta
-------------------------------------------------------------------------------

*** INSTALLATION ***

1) Unzip the mnzrld2.zip file to x:\quake2\baseq2\maps\ (where x: is the drive letter)
2) Take the 4 .WAL files that have just been unzipped and place them in x:\quake2\baseq2\textures\mnzr\
3) Leave the .BSP and .TXT file in the x:\quake2\baseq2\maps\ directory
4) Load Quake 2 and hit the tilde key (~) to bring down the console
5) Type "map mnzrld2" (without the quotes) and you should be ready to rock


* Play Information *

Game                    : Quake 2 (DM)
Single Player           : To explore the map (and to find the "amazing" crate *HINT HINT*)
Deathmatch              : This level should be suitable for 4 to 20 players


* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft
Build Time              : If you count all the days and weeks I didn't work on this map, I'd say
                          about a week's worth of work for everything. That's just an estimate though.
Known Bugs              : * There are some minor vis errors in various places in the level. You
                            probably wont find them unless you look closely.
                          * There are some high r_speeds in a certain area. I'm sure you'll notice..
                            I did everything withen my power to lower them, didn't help much :(

Compile machine         : P233mmx with 64 megs SDRAM
QBSP3                   : 512 seconds
QVIS3 (-level 4)        : 13,585 seconds
QRAD3 (-extra -chop 32) : 24,418 seconds

Brushes                 : 2167
Entities                : 118
Textures                : doomwood.wal            - Something I pulled out of Doom
                          brownbrick1.wal         - Edited Quake brick texture
                          metal2.wal & metal3.wal - I did these on my own (woo)


* Copyright / Permissions *

Copyright (c) 1998 Cole Savage.  
This level may be electronically distributed only at no charge to the recipient, and may not be
modified in any way.  This text file must be included with the level.

This level may not be distributed on any commercial CD-ROM without prior, explicit consent from
Cole Savage.
