==================================================================
Title:			Desperation's Edge
Date:			August 24, 1998
Filename:		bugdm5.bsp
Author:			Jason Jeannette
			call me Bugman
E-mail:			itsallplaydoh@hotmail.com 
			 (yes, it's all playdoh)
Homepage:		http://www.angelfire.com/mi/warcrime
Description:		medium-sized deathmatch map
			4-10 players, 8 respawn points

==================================================================

*Play Information*

Single Player:		nope
Deathmatch:		by all means
Co-operative:		no sir

*Construction*

Base:			new map
Editor used:		Qoole 2.50 (registered)
Known bugs:		strange shadows by chaingun
Build time:		2 weeks 
Textures used:		Waste

Compiling machine:	Dell xps266 w/ 64 megs of ram
QBSP3:			18
QVIS3:			4,413
QRAD3:			1,559
Brushes:		825
Entities:		93

*Other Info*

I think I'm running out of ideas for the waste theme. I've already begun
work on bugdm6, titled "Saves 9". It is being done in the base textures,
this is another texture set I love.

If you downloaded this map, then thank you very much.  If
you want to try it against me, then go on Kali sometime 
and go to server 636, I am almost always there.

I found out how to run OpenGL without a 3d graphics card, so now
I know what the colored lights look like and I was able to make them
fairly close to how I wanted them to appear.

*Copyright Gibberish*
Um, don't copy this map (blah blah blah).
Dont not put it on cd for public release without asking me 
first (blah blah blah).  The .map file is enclosed
so you can see how I made it, ok?

*Thanks*
Thanks go to id as always,to ProdigyXL for helping me test and giving me some 
competion, the rest of Clan DPC, to RUST, and to the people that download this map.
Thank you all and happy fragging.
