				      *===================*
				*===============================*
				+	Face The Slayer		+
				+	   presents		+
				+				+
				+    DEAF, DUMB AND BLIND	+
				+				+
				+	  for Quake ][		+
				*===============================*
				      *===================*
*===============================================================================*
+ Title:		Deaf, Dumb and Blind					+
+ Description:		5-map single-player unit for id Software's Quake 2.	+
+ Release Date:		Saturday 14th August '99				+
+ Author:		Geraint Wynne-Davies, aka Face The Slayer		+
+ Email:		geraintwd@freeuk.com					+
+ HTTP:			www.geraintwd.freeuk.com				+
*===============================================================================*

+++ BEGIN TRANSMISSION +++

USS Dreadnaught
Stroggos Orbit
21:30 hours ship time
Mission Briefing
+++ CLASSIFIED INFORMATION +++

Ok Bitterman. There's a dropship leaving orbit in 2 hours time 
for Stroggos' moon, Arkaros. Read the attached intel. report
for more detailed information.

Over the past few days we've been picking up power spikes from
the surface. A recon mission yesterday revealed the source to 
be a power plant, probably nuclear, providing power to a 
critical portion of a system-wide comms network.

Tac-com have identified this plant as a primary target for air
strikes, but this has proved impossible, due to heavy air defences.
Of three Vipers sent in on the recon flight, only one returned.
It's possible the crews survived. If they did, I'm afraid you'll 
probably find them in a state of babbling insanity, as we have
already seen from our first strike against the Strogg.

A squad of marines will be dropped into the vicinity of the 
power plant. You will lead the team. Infiltrate the complex and 
find a way to shut down the reactor. You will encounter Strogg 
resistance, which you should meet with all necessary force.

If you are successful, the Strogg will be left with a big hole in
their comms net. They will essentially be rendered deaf, dumb 
and blind - ripe for a series of airstrikes.

Get suited up, marine, and good luck...

+++ INTELLIGENCE REPORT +++

Location:	Arkaros

Description:	Natural satellite orbitting Stroggos

Climate:	Dry atmosphere with thick, apparently permanent, 
		cloud cover. Temperatures rarely exceed 0'C due
		to lack of sunlight penetrating clouds.

Terrain:	Flat tundra plains. Some mountainous regions.
		Some volcanic and seismic activity detected.

Military:	Strogg outpost located to East of target area.
		No other activity noted.

Target:		Nuclear power plant. Lighting and other systems
		are powered by geothermal energy, harnessed from
		the active volcano into which part of the plant 
		is built. Central reactor powers significant 
		portion of enemy communications network.

SitRep:		Recommend you find a way to overload the reactor,
		causing it to go critical. This will destroy the
		plant and probably trigger a volcanic eruption.
		Expect there to be several safeguards against this,
		as in any power plant.

+++ END TRANSMISSION +++

------------------------------------------------------------------------

USS Insurrection
Arkaros Orbit
01:07 hours ship time

"Recon niner charlie what's your status?"

"Couple fighter patrols to the north, but DZ looks clear, command."

"Roger that recon. Initiating pod release procedures. Baydoors open, releasing pods. Pods 1 thru 6 released"

"Roger that. Pods clear."

"Alright marines, listen up. Your target DZ is in the outer perimeter of a Strogg power plant on Stroggos' moon. This facility powers a large section of their communications network. Get in 
there and shut it down. Command out."

"Roger that command! Let's get down there and kick some... AAARGGH!!!"

"Incoming ground fire! Evasive man... AAAIIIIEEEEEEEE!!!"

"Oh shit, where'd that triple-a come from? Vipers 1 and 2, escort those pods and provide covering fire!"

"Vipers 1 and 2 breaking formation sir!"

"We're taking too many hits, I don't think she can take it much..."

"Viper 2 is down! Repeat, we just lost Viper 2!"

"Triple-A neutralised command, but we only have one marine left."

"Dammit. Bitterman, shut off your jets and await retrieval."

"Negative command! I'm on target for the DZ, I'll be there in 5."

"Alright Bitterman, hit 'em fast and hit 'em hard. If you can shut that place down, the Strogg'll be deaf, dumb and blind, and wide open to airstrikes. Good luck Bitterman, and God speed. Command out."

------------------------------------------------------------------------

*===============================================================================*
+ New Stuff:		1 new sound, 1 new sky.					+
+ Skill Levels:		All.							+
+ Multiplayer:		No. There are no starts for this and none of the maps	+
+			are really suited to it.				+
+										+
*===============================================================================*
+ Play Info:		Extract pak0.pak into a subfolder of your Quake 2	+
+			folder called DDB. Do NOT put it in your \baseq2	+										
+			folder or you will overwrite most of the game!		+
+										+
+			Then go to Start-->Run and type: 			+
+										+
+		c:\games\quake2\quake2.exe +set game ddb +skill x +map ddb1 	+
+										+
+			Where "x" is 0, 1 or 2.					+
+										+
*===============================================================================*
+ Build Time:		Several months of designing, redesigning, rebuilding	+
+			and completely starting again from scratch.		+
+										+
+ Compile Times:	QBSP3		QVIS3		Arghrad			+
+										+
+		DDB1:	00:01:05	03:31:29	04:39:17		+
+		DDB2:	00:00:28	00:02:42	00:44:47		+
+		DDB3:	00:01:45	00:27:31	01:15:31		+
+		DDB4:	00:00:37	00:17:41	01:36:09		+
+		DDB5:	00:00:48	00:16:16	05:11:40		+
+										+
+ General Map Info:	Title			CD Track	Brushes		+
+										+
+		DDB1:	Infiltration		    7		2172		+
+		DDB2:	Inside			    2		1313		+
+		DDB3:	Prelude To Meltdown	    4		3279		+
+		DDB4:	Deaf, Dumb and Blind	   10		1582		+
+		DDB5:	Extraction		   11		2085		+
+										+
*===============================================================================*

  Acknowledgements:	id Software
			ACD Systems (Worldcraft)
			Geoffrey DeWan (modified QSP3 and QVIS3)
			Tim "Argh!" Wright (Arghrad)
			David Hyde (Gensurf)
			David Hyde and Tony Ferrera (Mapspy)
			Merzone Software (Q2BeaVeR)
			Metacreations (Bryce 2, used for the sky)
			CSDD (Winpack)
			Wasabi Software (Skypaint)
			JASC (PaintShop Pro)
			Irfan Skiljan (Irfan View, invaluable for viewing screenshots)
			Brian Griffiths (metaltear.wav sound)
			Syntrillium (CoolEdit, used to modify the above sound)

			Everyone on the gamedesign.net forums and all the people that wrote the Rust tutorials.
			Everyone else who helped to make this project possible.

  Known Bugs:		HOM coming down the spiral staircase in DDB5. I'm not telling you exactly where to look,
			because you might not notice it. I'm not about to redesign my magnificent staircase either.

			In the pump room in DDB3, when the water rises, you might notice it suddenly pops up instead
			of rising up slowly. The reason for this is that I used 2 func_walls instead of a func_water
			so that I could have transparent water in that area. If this spoils your enjoyment of the map,
			let me know, but just so you know it's not a bug - I chose to do it that way.

			Not really a bug, but bad design on my part. r_speeds in some areas are 700-800, and in
			one or two areas (the circular control room in DDB4 and the Security room in DDB4) this
			is combined with quite a bit of combat, so things might slow down just a touch, especially
			if you have a low spec machine without a 3D accelerator.

			Towards the end of DDB5 there is a gladiator on normal who is merged with an enforcer, due to
			me setting the skill levels wrong. DOH!

			I forgot the minlight value for the first secret door in DDB1.

			There is no target_goal or target_help near the power controls in DDB4. There should be. Sorry.

			The radiation shields in DDB4 look really bad because they overlap other brushes when they are
			open. This is the most glaring error in the whole set, and I am ashamed to release this map with
			such an error, but I have worked long enough on DDB, and if I don't release it now, it will be
			another week or two before it is done. So I released it with errors. So sue me.

  Other Points to Note:	These maps use Phong shading to simulate curved surfaces. I think it's pretty cool. Check out
			the pipes in the pump room in DDB3, and the cliffs in DDB5.

			This unit can be completed in all skill levels. Please don't cheat. If it's too hard, try
			a different skill level. If you can't figure out what to do next, mail me for help.
			
			I chose the CD tracks specially for use with the Quake 2 CD.

			Take time to look around. There are a few secrets which will help you in your mission,
			though none of them are essential to completing the unit.

			HINT: At the end of DDB4, after blowing the reactor, you have 60 seconds to get out.
			If you have the Quad Damage, you might want to take on the tanks near the exit, but
			you'll probably just want to leg it, as a fight will only slow you down and waste ammo.

			Jumping into nuclear reactors is a stupid thing to do. This is not a shortcut to anywhere,
			and you will only have to restart the map.

			PLEASE email me (geraintwd@freeuk.com) to tell me what you think of DDB. Any comments and
			criticisms are very welcome. Don't just say "this map rules" or "this sucks" - tell me why!

			One last thing, I consider this unit unfinished. DDB4 and 5 especially still need work, but
			I have been working on DDB for so long that if I don't release it now, I never will. I promise
			the next map will be better. This is my FIRST EVER released work for any game, and it contains
			some errors. I hope you will still enjoy playing it and appreciate the months of hard work I
			put into it. Thanks.

  Copyright etc:	Quake 2 isn't mine. It belongs to id Software. Deaf, Dumb and Blind IS mine, so don't
			try and pretend otherwise, and don't mess with it and try and pretend it's your own
			work, and don't distribute it on any media that people are expected to pay for without
			getting my permission IN WRITING first. None of the other software mentioned above
			was made by me. Just the 5 maps in this zip file, plus the sky.

  Where to get DDB:	The mere fact that you're reading this suggests you already have it. If for some bizarre
			reason you don't, point your browser to http://www.geraintwd.freeuk.com