
====================================================================
 
Vostok Rising			A Quake 2 level by Ed Cope 

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CAUTION: Unusual installation!!! See instructions below. Do not place
the new pak0.pak file into your Quake2/baseq2 directory.

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Filename                : vostok.zip
Version                 : 1.0; 1-24-98
Author                  : Ed Cope aka Scope
E-mail                  : scope@wt.net 
Homepage                : http://web.wt.net/~scope/		
Description             : Single player Quake2 level 
Beta testers            : Paul Taylor, Per 'Ellusion' Nyhaug
Other levels by author  : 
			  QUAKE LEVELS:
			         Cope's First
                                 The Locks
                                 Mines & Mayhem
                                 Introducing the Blarg
			         Gib Factory
			  MALICE LEVELS:
			         D3 and D12 from the commercial release
			         Testosterone DM level
			  QUAKE2 LEVELS:
			         Gib Me Liberty

====================================================================
The Story:

June 12, 1850 ... somewhere near San Francisco

Having spent the last three nights sleeping in the office, the last thing I needed 
was a rude awakening at six in the morning. A sharp staccato knock on the door 
penetrated my dreams and gradually roused me from a deep sleep. I stumbled across 
the floor and slid the door open, groggily propping myself up against the doorjamb. 
Squinting against the morning sun streaming over the main street rooftops, I 
recognized the all too familiar forms of Jeb and Cooter.

"What is it this time?" I sighed, too tired to yell. "You didn't wake me up this 
early to talk about visitors from outer space 'gain ... did ya?"

"We saw what we saw Skeet" Jeb pleaded.

"I ain't got time for this. We've had 'bout 5,000 more folk take up residence 
in this county in the past six months and it's still just me and deputy Scroggins 
trying to uphold law 'n order ... and the two of you know as well as anybody that 
Scroggy is better at catchin' ill than catchin' crim'nals ..."

"But Skeet, we got proof this time." Cooter cut in.

Too tired to argue with them, I flung the door open, turned around, and sat down 
on the edge of my desk. "Ok. Make it quick."

Jeb and Cooter crowded around. Cooter reached into a saddle bag he was carrying 
and pulled out a shiny looking device; it almost looked like a pistol but it was 
too fancy for a shootin' stick.

"What the hell is that Coot?"

"Near as I can tell it's some kinda' gun" Cooter replied.

"That's right" Jeb cut in. "We found it while prospectin' up in the mountains."

"Well ... what's it do?" I said, finding my interest peaked.

"Dunno yet. We ain't got up the courage to try it." 

"Well, I ain't got all day. Try to shoot it 'gainst the wall or somethin'."

"Uh .... ok" Cooter replied after a few seconds pause. With a shaking hand he 
slowly raised the weapon and caressed the smooth trigger with his finger. Pointing 
it towards the wall of one of the cells, he paused again, glancing and both Jeb and 
I as if looking for an excuse not to pull the trigger. The only reply he received 
was a curt nod from both of us. 

Taking even himself by surprise, Cooter pulled the trigger and a flash of greenish 
light shot from the muzzle with a sharp hiss. We all instinctively brought our 
hands up to cover our eyes as the bright light flashed across the room and impacted 
the wall with a splash, leaving only a charred black mark on the wall.

Speechless, we all stared at each other. Jeb was the first to get up the courage 
to walk over and inspect the char mark on the cell wall.

"Damn" I muttered, now fully awake. "Lemme see that thing Coot."

As if in a stupor, Cooter walked over and gently set the gun down on my desk. I 
picked it up and admired the gleaming metal and streamlined look of the weapon. 
It felt warm and comfortable, almost as if it were designed for my hands alone.

"Well Skeet ... do ya' believe us now?" Cooter said with a crooked grin on his face.

"Ya ... and watcha gonna' do about it?" Jeb chimed in from the other side of the 
room.

"Dunno .... guess I could go take a look. Where exactly did you find this ... 
this ... blaster?"

"'Bout a half mile up-slope from where 'ol man Jones found that mother load last 
year."

"Alright" I replied. "I'll head up and take a look this morning. I'll have to 
confiscate this weapon as evidence you know."

"Yah, ok ... but we got dibs on it ...." 

With my mind already planning out the day, I ushered Jeb and Cooter out the door, 
completely oblivious to their exited chatter. As I shut the door behind them, a 
plan solidified in my mind. This was the perfect opportunity to visit that secluded 
valley up in the mountains that I had stumbled upon a few months back. There just 
had to be a rich vein of gold hidden somewhere in that valley. 

As I started to gather together my mining supplies, gold fever began to seep 
through my bones and dominate my thoughts. Why should I spend all night protecting 
the residents of this shanty town just so they can spend their days searching for 
gold in the mountains? I know these mountains better than any of the thousands of 
prospectors who had streamed in over the past year. Lord knows I deserve it more 
than anybody ... and today would be my day.

Filling out my saddle bag with several sticks of dynamite, I strapped on my holster 
and badge and opened the door to leave. Almost as an afterthought, I removed my six 
shooter and slid Cooter's blaster into the holster. Then, slinging the saddlebag 
over my shoulder, I began the two hour journey up the mountain.

====================================================================

* Boilerplate information *

single player           : Yes
cooperative             : No
deathmatch              : Sorry, this level just wouldn't work as a DM level
difficulty settings     : Yes
demos replaced          : None
new graphics            : Yes, a few new textures
new sounds              : Yes, five new sounds
new monsters/weapons    : No
new Code                : No
music	                : No track pre-selected

* construction *

base                    : new level from scratch
editor(s) used          : Worldcraft 1.5b, Qoole 2.3 shareware, Quark, and notepad
build time              : About 40 hours 
number of brushes       : 1015
compile time            : On a P150 w/ 32 Megs RAM
			  	   QBSP3: 104 sec.
				   QVIS3: 4505 sec.
			 	   QRAD3: 2030 sec.
known Bugs              : None

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* installation *

Due to the use of some new sounds and textures, the easiest way to package
this level was in .pak form. The new .bps, .wal, and .wav files are all in
the pak file. 

If you're using Winzip, simply extract the pak file into your Quake2 directory
and it will set up the "Quake2/Vostok" subdirectory. Or, if you're using a zip
utility that doesn't support a directory structure, you can create a 
subdirectory called "/Vostok" directly under your Quake2 directory and extract
the .pak file into that directory. Then, type "quake2 +set game vostok +map vostok"
at the command line to start the level. Or, simply place the vostok.bat file
into your Quake2 directory and run it.

====================================================================

* Credits *

- id for an awesome game!
- Paul Taylor from AWOQ2(http://www.quake2.com/awoq2/) and Ellusion from 
  Lotus Look(http://www.planetquake.com/lotus/) for beta testing and running two 
  of the best Quake2 level review sites out there.
- All the other Quake2 review sites who pimped Gib Me Liberty:
  Akuma's SPQ(http://www.btinternet.com/~akuma/index1.htm) - the most under-rated
  and useful level review and resource site out there.
  SPQ2 Level Heaven(http://www.planetquake.com/spq2/) - the Grandaddy of review sites!
  Crashes SPQ2(http://www.quake2.com/crash/)
  Talon's Strike(http://www.planetquake.com/talon/)
- Some good editing sites who's examples helped me along the way:
  Quake Workshop2(http://www.quake2.com/qworkshop/)
  LevelEd(http://www.planetquake.com/leveled/news.shtml)
  Rust(http://www.binarydreams.com/rust/) - Too bad Fishman doesn't answer e-mail
- Team Epochalypse(http://www.planetquake.com/epoch/)
- Clan Napalm Killers(http://www.napalmkillers.com/)

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* Additional babbling *

I welcome any feedback on my levels.

For those of you that have some knowledge on the history of space travel,
you probably figured out where the name came from after playing the level.
I'm curious how many people will figure it out and how many will have no
clue ... guess I'll never know.

No critique on my writing style please. I don't pretend to be an author. I only
hope that the story was interesting enough that you got some idea of the plot.

This level is intended as the start of a two to three level series, although
it stands on it's own quite nicely. We'll see if I ever get around to finishing
the series and bringing Cooter and Jeb their new toy back.

Once again, I found myself creating a Quake2 level using Worldcraft with
no Quake2 support. Fortunately, the only surface attribute that I really had
to edit was the ladder, so it was just a matter of cut and paste.

I tried using Qoole to start out the level but found myself switching back
to Worldcraft after I realized that the learning curve just wasn't worth it.
As unhappy as I am with the lack of support, I am a slave to Worldcraft's ease
of use.

This is the first level I've done in which I finally realized how powerful
a tool Worldcraft's clipping function is. It probably saved me several hours
in the creation of this level. For those of you who don't use it, learn.

I was worried when I started work on this level that the architecture would be too 
bland. The concept was to have what appeared to be a hastily constructed base 
simply for the processing of gold ore. This doesn't lend itself to a lot of grand 
architecture but it's funny how you can make even the simplest hallways look good 
with just the right lighting and a few well placed brushes. Atmosphere is 
everything.

* Secrets *

There is only one secret in this level. Go into the dark mine by the machine
and shoot against the far wall to open up a small cavern with the quad in it.

=====================================================================

* legal stuff *

This level is copyright 1998 by Ed Cope.  Permission to use, 
copy and distribute unedited copies of this file (vostok.zip)
is hereby granted, provided that no fee is charged for the use or 
availability of this file (other than the normal connection costs for 
on-line services, if applicable). The above copyright notice and this 
permission notice must be left intact in all copies of this file.

By using this file, you have agreed to the terms and conditions 
set forth in this document.  If you do not wish to abide by these 
terms, you must delete this file from any and all storage devices 
(regardless of the specific media involved) immediately.

Commercial distribution of this file, in whole or in part, requires 
prior agreement with the author. Commercial distribution includes any 
means by which the user has to pay either for the support (e.g. book, 
newsletter or CD-ROM) or for the file itself.  Unauthorized commercial 
distribution is prohibited.

If you wish to commercially distribute (see definition above for the
explanation of "commercial distribution") this file, note:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id Software
     (http://www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  This author does not have the 
     authority to grant usage of Id's copyright, and, by granting
     permission to use this level in a commercial release, does 
     not waive their rights thereby.  By commercially distributing 
     this file without the express written consent of Id Software, 
     the publisher faces the risk of potential legal action from Id 
     Software and has been so advised by this author.

(2)  Permission is granted by this author for the one-time commercial
     distribution of this file if all of the following conditions are
     met and agreed to by the publisher:

     (a)  The author is notified by email or conventional mail PRIOR 
          to the file's inclusion on ANY commercial release.
     (b)  The author is provided with one (1) "contributor's copy" of
          the finished product upon it's release.  This copy is to be
          mailed to the author using the shipping address specified by
          the author in his/her reply to the publisher's initial email
          notification, and is to be provided at no cost to the author.
     (c)  The author's file (including this copyright notice) is not to
          be modified in any way, and shall be distributed as the author
          intended.
     (d)  The author recognizes that copyrighted material is present 
          in the file and is aware that said material is not copyrighted
          or copyrightable by the author.  The author also recognizes that
          this file is a Permitted Derivative Work when freely distributed,
          and that, by commercially redistributing the file, the publisher
          agrees to bear the entire legal burden, should it become necessary.
     (e)  The author retains all copyrights to this work both prior
          to and subsequent to the commercial release of this file.

(3)  By requesting a shipping address from the author, the publisher
     signifies acceptance of, and agrees to abide by, these conditions.
     By returning a valid shipping address to the publisher, the author
     thereby grants the publisher one-time usage of the author's copyrighted 
     work for commercial purposes.

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* Where to get this level *

ftp.cdrom.com and it's mirror sites