Loaded Q3A Server\Client Commands
=================================

Version: 0.99 Beta
9 June 2000 (TIME STAMP: 12:14 AM 09/06/00)

About this documentation:
This document is the complete reference to all the new Loaded Q3A client and server
commands. Each command listed along with a description as to what the command does
and its usage. The latest version of this document can be found on our website.

Contact Information:
Kevin "Wolverine[CotC]" Fell
Wolverine@planetquake.com
http://www.planetquake.com/loaded/

===============
CLIENT COMMANDS
===============

Command		Description
-----------------------------------------------------------------------------
motd		Displays the servers "Message of the Day" for a set number of
		seconds (Refer to "Client Configuration.txt" document for
		customisation settings).
		
+hiscores	Displays the high score table on the screen, when binded to
		a key the table is displayed when pressed and cleared from the
		screen when released.

+button5	Releases the offhand grappling hook.

drop <item>	Drops an inventory item, replace <item> with the pickup name
		of the item you want to drop. The pickup names are as follows...

	WEAPONS			AMMUNITION	POWERUPS	CTF FLAGS
	-----------------------------------------------------------------
	Gauntlet		Bullets		Flight		Red Flag
	Machinegun		Shells		Speed		Blue Flag
	Shotgun			Rockets		Regeneration	Flag
	Rocket Launcher		Grenades	Battle Suit
	Grenade Launcher	Lightning	Invisibility
	Lightning Gun		Slugs		Quad Damage
	Railgun			Cells
	Plasma Gun		Plasma
	BFG10K			BFG Ammo
	Grappling Hook

..So if you wanted to drop quad damage you would simple type (or bind a key to)
"drop quad damage"

===============
SERVER COMMANDS
===============

Command		Description
-----------------------------------------------------------------------------
map_restart2	Essentially the same as the existing map_restart server command only
		this is noticeably much faster and a cleaner alternative for restart maps
		This utilises the same restart method used by any internal restarts when
		the server-side setting g_fastRestart is enabled.

		This setting performs the following tasks...
		* Resets various internal variables.
		* Cleans local entities such as bullet marks, gibs and blood pools etc.
		* Removes any dropped items (ie. Weapons dropped on death)
		* Resets movers (ie. Doors, Lifts etc.)
		* Removes dead bodies and projectiles (ie. Rockets, Grenades)
		* Respawns all unspawned items, special case for powerups, they are first
		  removed and will respawn around 45 seconds after the restart.
		* Resets all connected clients stats (ie. Score, Connected Time, Rewards).
		* Respawns all clients (Excludes spectators).
		* Does not need reload the game module resulting in MUCH faster restart.

		This setting cannot be used during the intermission or while the game is
		in either a warmup or prematch countdown mode!

NOTE
Please remember that you'll need to enter either a forward '/' or backward slash '\'
before each command for them to register when entering them directly at the
console (ie. "/motd").
