UPDATED: 12:17 PM 08/06/00

===================================
Changes for 0.99 Beta - 9 June 2000
===================================

NEW ADDITIONS:
* Extended Bot AI gives them a basic understanding of the offhand grappling hook.
  (Works well on some maps but still need some work)
* Noticeably faster (and cleaner) map restarts controlled using the g_fastRestart and
  map_restart2 server command.
* New client-side optional laser style grappling hook and color selection.
* Ability to force hook and/or rail trail colors in teamplay modes so the they correspond
  to their teams color.
* Added ability to customise bot grappling hook style and color from the bots.txt
  and *.bot configuration files.
* New camping restriction features and no-camp options to cut down on camping clients.
* Added option to exclude sending high score dates to clients upon request resulting in
  the removal of the date column on the high score table. Ideal for servers running the
  QVM version.
* Added option to have the game moved to the intermission first instead of instantly
  changing map on a successful map vote.
* Ability to set the minimum and maximum number of players needed to callvote and the
  maximum number of callvotes a client is allowed per map.
* Chasing players are now shown as "Chasing #<pos>" on the improved scoreboard, <pos>
  indicates the position of their chase targets, when in team mode, <pos> refers to
  the chase targets score position relative to their team and is drawn in the
  corresponding team color.
* Added ability to start clients in chase camera mode (set start_spectator 2)
* Added "drop flag" client command to eliminate the need to specify the exact flag you
  want to drop (ie drop red flag).
* Added ability to customise the length of time clients can remain submerged under water
  before taking damage.
* New miscellaneous cvars include...
    * genade_timer, 
    * item_haste_inrease
    * client_jumpVelocity
    * damage_shotgun_spread
    * damage_lava
    * damage_slime
* Added "Roundlimit Hit" message in tournament mode.
* Ported to the new 1.17 code base.

CHANGES:
* Internal map restarts use the new improved restart method to restart maps, most
  noticeable when running in tournament mode.
* Spectators in chase mode now have their ping shown on the scoreboard instead of
  their chase targets ping.
* Clients now always start as spectators when start_spectator is enabled in FFA mode.
* Changed/Extended the intermission sound cvar allowing you to play either stereo music
  tracks and mono *.wav files.
* Background music tracks are now stopped when the intermission sound begins.
* Grappling hook files are now all pre-cached without the need to pre-cache the lightning
  gun in addition.
* Scoreboard now switches to small mode when there are 7 or more clients instead of 8
  which eliminates scoreboard / statusbar overlapping.
* Changed the maplist_file cvar default to "maps_ffa.lst".
* General internal code tweaks, changes and improvements.

BUG FIXES:
* CTF flags disappearing from the game when a client carrying the flag changes team.
* Dead bodies spawning where a client originally became a spectator each time the client
  switched between chase and free-float spectator modes.
* Respawn protection not removed on gauntlet fire with the NO_PROTECT_ACTION_FIRE flag
  enabled.
* Disconnected message not shown when clients leave the server.
* Free-float spectators receiving "Denied" sound on nearby powerup pickups (Id Bug).
* Fixed timelimit / fraglimit warning sounds not pre-cached when enabled at runtime (Id Bug).
* Fixed timelimit / fraglimit warnings played during warmups (Id Bug).
* Fixed timelimit / fraglimit warnings overlapping the fight sound, warnings are now
  played as soon as the fight sound has finished (Id Bug).
* Fixed "Low Ammo" and "Out of Ammo" messages appearing with infinite ammo.
* Minor MOTD height alteration occurring when changing spectator status.
* Fixed long standing bug where colored text never centers correctly after initially
  viewing the improved scoreboard (Most noticeable for player crosshair names).
* Minor internal high score file handling bugs which included...
    * File handles not released on validation errors.
    * Incorrect validation message which occurred when you attempted to rename high score
      files which were saved on one map for use on another, the found and expected map
      names were round to wrong way!

All documentations and included configuration files have been updated to support
this new release.

=====================================
Changes for 0.92 Beta - 26 April 2000
=====================================

NEW ADDITIONS:
 * Item dropping (includes all Weapons, Ammunition, Powerups and CTF flags) complete with
   new cvars to customise what can and can't be dropped.
 * Ability to auto-kill players who drop weapons.
 * Bots now have a better understanding of repsawn protection, they will no-longer waste
   ammo shooting at players with protection and they are now 55% more aggressive when
   they have more than 1.5 seconds of active protection.
 * Added version information to the windows file property pages for the binary DLLs making
   it easier to distinguish which version you have installed on your system.

CHANGES:
 * Pressing fire while chasing will now cycle through players via their scoreboard
   placing and not their client id.
 * Removed all debug messages from the DLL version.

BUG FIXES:
 * Team chat not working at all, there are also a number of fixed related to this which
   were never noticed as a result of this bug.
 * Muted spectator messages displaying the spectator's location and appearing in the team
   chat area in the status bar.

In addition, all the included documents and configurations and have been updated to
support this release.


=====================================
Changes for 0.90 Beta - 19 April 2000
=====================================

NEW ADDITIONS:
 * New improved small HUD (Client-Side Optional)
 * Spectators can now use their jump key to switch between spectator modes.
 * Optional automatic high scores table display at the intermission.
 * Ability to set self and fall damage factors
 * Ability to disable item drops on death
 * Ability to mute spectators during tournament and teamplay games
 * Special messages for players switching from one team to another during a game
 * New map rotation recovery which takes effect when a configuration file executed
   from the map list changes the list file to a non-existent file, when this happened
   the rotation will recover the previous map cycle along with its last known status.

CHANGES:
 * Improved map rotation nextmap selection
 * Changes to the maplist_enable and maplist_file cvars will now take effect at runtime.
 * Offhand hook now uses refire_grapplinghook to determine the time delay between refire
 * Grappling hooks are now reset when teleporting
 * Improved motd code can now display up to 10 lines and a maximum of 700 characters
 * Global spawn flags can now be set to negative figures to ban all items in its category.

BUG FIXES:
 * Map rotation and motd files not reading correctly on various operating systems,
   This was down to the fact that some operating systems and text editors don't save the
   line feed character which the file system used to determine where a line ended and where
   the next one started.
   Special thanx to Kythkin and Wicked Tribe for pointing out exactly what the problem
   was, they spent days trying to figure out why the map rotation would only ever find one
   map in the list on their Mac, Thanx guys, you can find their website here...
   http://www.planetquake.com/polycount/
 * Map rotation not using the player counts properly (again!)
 * Ability to use the offhand grappling hook whilst dead!
 * Active grappling hooks not released when the intermission starts.
 * Onhand and offhand not working properly when both active in the same game.
 * Scores not sorting when players change their spectator status.
 * Setting intermission_max to 0 now disables the maximum intermission time.

In addition, all the included documents and configurations and have been updated to
support this release.


====================================
Changes for 0.85 Beta - 7 April 2000
====================================

NEW ADDITIONS:
  * Offhand grappling hook (Bind keys to +button5).
  * Ability to restrict map voting to maps in the rotation only.
  * Grappling hook can now inflict damage on other players.
  * Grappling hook player animations, players characters will now run when pulling
    themselves along the ground and crouch when flying through the air.
  * Ability to configure start armor.
  * Ability to configure lightning gun damage.
  * Map rotation information to the serverinfo.

BUG FIXES:
  * Players times not displaying correctly when they join a game already in progress.
  * Map rotation not using player counts properly.
  * Random map selection not working when maplist_usecounts is active.
  * Dropped powerups timers now continue from where they left off instead of re-newing
    the timer when someone else picks them up.
  * "READY" text no longer overlaps the players name on the improved scoreboard
    during the intermission when cg_scoreboard_drawHeads is turned off.
  * Map rotation using the second map in the list without using the first during the
    first rotation if the first map in the list was not the map used to initialise the
    server.
  * Med Kit not spawning on Macintosh OS
  * Long names are no-longer cut short on the obituary messages (id bug)

In addition, all the included documents and configurations and have been updated to
support this release.


====================================
Changes for 0.81 Beta - 5 April 2000
====================================

NEW ADDITIONS:
  * New 'no-clip' spectator mode giving spectators the ability to fly freely through
    walls and other solid objects.
  * Completely re-coded the spectator mode, clients no-longer loose their frags when
    changing to and from spectator modes and time spent in spectator modes is not tracked.
  * New spectator control and customisation cvars including the ability to disable
    spectator modes, automatically place new clients in spectator mode and set a
    spectator password.
  * Clients now fall out of their body when entering spectator mode instead of
    respawning at the intermission point for a greater effect. (Must see to understand!)
  * New improved scoreboard with FPH display (Client-Side Optional).
  * New custom draw scoreboard settings (Client-Side Optional).
  * New 'roundlimit' cvar to set the number of completed rounds in tournament mode at
    which the 'nextmap' cvar will activated.
  * Added vote customisation allowing you specify what can and cannot be voted for as
    well as the duration at which votes last before they fail.
  * New votable server settings timelimit, fraglimit, capturelimit, and roundlimit.
  * Optional sky hooks!
  * Added ability to set the time duration taken for weapons to switch from one to
    another enabling instant\fast\slow weapon switching.
  * Ability to set an intermission sound.

CHANGES:
  * Improved auto team selection in teamplay modes.
  * Enabled the specific configuration execution option in the map rotation.
  * Removed the ability to be in a third person free-float spectator mode.
  * Changed the way high score data is sent from server to client in order to reduce
    the transfer string.
  * Changed the cg_motdTime default from 6 to 8 seconds.

BUG FIXES:
  * CTF flags not spawning (oops!)
  * Motd would not automatically show when new clients connect to the server and after
    each map change.
  * Map rotation ignoring a voted nextmap, the map rotation will now use voted nextmaps
    instead of the next in the rotation list, once the voted nextmap has been used the
    rotation will pickup from where is left off.
  * Map rotation system not working properly in tournament mode.
  * Wrong FPH being saved to the high score files which sometimes results in the high
    score table becoming miss-aligned.
  * High score table bug where "nomap" would show in the space of the current map.
  * Some items not pre-caching properly.
  * "High Scores are disabled" spamming the console when the +hiscores command is issued
    and high scores are disabled, the message is now only displayed once per key-press.

In addition, all the included documents and configurations and have been updated to
support this release.


====================================
Changes for 0.7 Beta - 24 March 2000
====================================

NEW ADDITIONS:
  * Advanced map rotation system adds the ability to create a map cycle through the
    use of map list files, customisation allows you to specify when maps are ideally
    used and the settings to use on them. Other options include randomised map selection
    amongst many others.
  * New weapon 'Rate-of-Fire' cvars to specify the time interval between weapon fire.
  * Added start protection flags setting to define events which will prematurely remove
    respawn protection before the timer is up such as weapon fire and weapon or powerup
    pickups.
  * New grappling hook pull speed setting.
  * Ability to configure grenade projection speed.
  * Ported to the 1.16 game source.

In addition, all the included documents and configurations and have been updated to
support this release.


================================
Version 0.5 Beta - 11 March 2000
================================

  * Initial Public Release.
