=====================================
Changes for 0.92 Beta - 26 April 2000
=====================================

NEW ADDITIONS:
 * Item dropping (includes all Weapons, Ammunition, Powerups and CTF flags) complete with
   new cvars to customise what can and can't be dropped.
 * Ability to auto-kill players who drop weapons.
 * Bots now have a better understanding of repsawn protection, they will no-longer waste
   ammo shooting at players with protection and they are now 55% more aggressive when
   they have more than 1.5 seconds of active protection.
 * Added version information to the windows file property pages for the binary DLLs making
   it easier to distinguish which version you have installed on your system.

CHANGES:
 * Pressing fire while chasing will now cycle through players via their scoreboard
   placing and not their client id.
 * Removed all debug messages from the DLL version.

BUG FIXES:
 * Team chat not working at all, there are also a number of fixed related to this which
   were never noticed as a result of this bug.
 * Muted spectator messages displaying the spectator's location and appearing in the team
   chat area in the status bar.

In addition, all the included documents and configurations and have been updated to
support this release.

=====================================
Changes for 0.90 Beta - 19 April 2000
=====================================

NEW ADDITIONS:
 * New improved small HUD (Client-Side Optional)
 * Spectators can now use their jump key to switch between spectator modes.
 * Optional automatic high scores table display at the intermission.
 * Ability to set self and fall damage factors
 * Ability to disable item drops on death
 * Ability to mute spectators during tournament and teamplay games
 * Special messages for players switching from one team to another during a game
 * New map rotation recovery which takes effect when a configuration file executed
   from the map list changes the list file to a non-existent file, when this happened
   the rotation will recover the previous map cycle along with its last known status.

CHANGES:
 * Improved map rotation nextmap selection
 * Changes to the maplist_enable and maplist_file cvars will now take effect at runtime.
 * Offhand hook now uses refire_grapplinghook to determine the time delay between refire
 * Grappling hooks are now reset when teleporting
 * Improved motd code can now display up to 10 lines and a maximum of 700 characters
 * Global spawn flags can now be set to negative figures to ban all items in its category.

BUG FIXES:
 * Map rotation and motd files not reading correctly on various operating systems,
   This was down to the fact that some operating systems and text editors don't save the
   line feed character which the file system used to determine where a line ended and where
   the next one started.
   Special thanx to Kythkin and Wicked Tribe for pointing out exactly what the problem
   was, they spent days trying to figure out why the map rotation would only ever find one
   map in the list on their Mac, Thanx guys, you can find their website here...
   http://www.planetquake.com/polycount/
 * Map rotation not using the player counts properly (again!)
 * Ability to use the offhand grappling hook whilst dead!
 * Active grappling hooks not released when the intermission starts.
 * Onhand and offhand not working properly when both active in the same game.
 * Scores not sorting when players change their spectator status.
 * Setting intermission_max to 0 now disables the maximum intermission time.

In addition, all the included documents and configurations and have been updated to
support this release.

====================================
Changes for 0.85 Beta - 7 April 2000
====================================

NEW ADDITIONS:
  * Offhand grappling hook (Bind keys to +button5).
  * Ability to restrict map voting to maps in the rotation only.
  * Grappling hook can now inflict damage on other players.
  * Grappling hook player animations, players characters will now run when pulling
    themselves along the ground and crouch when flying through the air.
  * Ability to configure start armor.
  * Ability to configure lightning gun damage.
  * Map rotation information to the serverinfo.

BUG FIXES:
  * Players times not displaying correctly when they join a game already in progress.
  * Map rotation not using player counts properly.
  * Random map selection not working when maplist_usecounts is active.
  * Dropped powerups timers now continue from where they left off instead of re-newing
    the timer when someone else picks them up.
  * "READY" text no longer overlaps the players name on the improved scoreboard
    during the intermission when cg_scoreboard_drawHeads is turned off.
  * Map rotation using the second map in the list without using the first during the
    first rotation if the first map in the list was not the map used to initialise the
    server.
  * Med Kit not spawning on Macintosh OS
  * Long names are no-longer cut short on the obituary messages (id bug)

In addition, all the included documents and configurations and have been updated to
support this release.

====================================
Changes for 0.81 Beta - 5 April 2000
====================================

NEW ADDITIONS:
  * New 'no-clip' spectator mode giving spectators the ability to fly freely through
    walls and other solid objects.
  * Completely re-coded the spectator mode, clients no-longer loose their frags when
    changing to and from spectator modes and time spent in spectator modes is not tracked.
  * New spectator control and customisation cvars including the ability to disable
    spectator modes, automatically place new clients in spectator mode and set a
    spectator password.
  * Clients now fall out of their body when entering spectator mode instead of
    respawning at the intermission point for a greater effect. (Must see to understand!)
  * New improved scoreboard with FPH display (Client-Side Optional).
  * New custom draw scoreboard settings (Client-Side Optional).
  * New 'roundlimit' cvar to set the number of completed rounds in tournament mode at
    which the 'nextmap' cvar will activated.
  * Added vote customisation allowing you specify what can and cannot be voted for as
    well as the duration at which votes last before they fail.
  * New votable server settings timelimit, fraglimit, capturelimit, and roundlimit.
  * Optional sky hooks!
  * Added ability to set the time duration taken for weapons to switch from one to
    another enabling instant\fast\slow weapon switching.
  * Ability to set an intermission sound.

CHANGES:
  * Improved auto team selection in teamplay modes.
  * Enabled the specific configuration execution option in the map rotation.
  * Removed the ability to be in a third person free-float spectator mode.
  * Changed the way high score data is sent from server to client in order to reduce
    the transfer string.
  * Changed the cg_motdTime default from 6 to 8 seconds.

BUG FIXES:
  * CTF flags not spawning (oops!)
  * Motd would not automatically show when new clients connect to the server and after
    each map change.
  * Map rotation ignoring a voted nextmap, the map rotation will now use voted nextmaps
    instead of the next in the rotation list, once the voted nextmap has been used the
    rotation will pickup from where is left off.
  * Map rotation system not working properly in tournament mode.
  * Wrong FPH being saved to the high score files which sometimes results in the high
    score table becoming miss-aligned.
  * High score table bug where "nomap" would show in the space of the current map.
  * Some items not pre-caching properly.
  * "High Scores are disabled" spamming the console when the +hiscores command is issued
    and high scores are disabled, the message is now only displayed once per key-press.

In addition, all the included documents and configurations and have been updated to
support this release.

====================================
Changes for 0.7 Beta - 24 March 2000
====================================

NEW ADDITIONS:
  * Advanced map rotation system adds the ability to create a map cycle through the
    use of map list files, customisation allows you to specify when maps are ideally
    used and the settings to use on them. Other options include randomised map selection
    amongst many others.
  * New weapon 'Rate-of-Fire' cvars to specify the time interval between weapon fire.
  * Added start protection flags setting to define events which will prematurely remove
    respawn protection before the timer is up such as weapon fire and weapon or powerup
    pickups.
  * New grappling hook pull speed setting.
  * Ability to configure grenade projection speed.

In addition, all the included documents and configurations and have been updated to
support this release.

================================
Version 0.5 Beta - 11 March 2000
================================

  * Initial Public Release.
