Loki's Minions Capture the Flag Beta 1.24
-----------------------------------------

What's new:

1.24
    - support for FOV
    - fixed flag vanishing problem
    - fixed score panel to display team score of ALL players
    - reconfigured HUD and added team scores
    - fixed "grenades everywhere" bug
    - Made grenades a normal weapon (you can cycle through) EXCEPT when you have a grenade launcher
      (who needs to throw grenades if you have a launcher?)
    - Made grappling hook less jerky
    - Fixed weapon balance.  Hand blaster fires faster, rockets do slightly less damage but have much bigger
       radius, and railgun does slightly less damage so it won't kill players in one shot (this should reduce spawn point campers)
    - Fixed "spawn function doesn't exist" problem with info_flag_red and info_flag_blue
    - Added pedastals for info_flag_red and info_flag_blue
    - Made "maplist.txt" and "motd.txt" able to reside in "team" directory
    - Made maplist automatically go to the first map properly
    - Made "position" command to allow map makers to know their x,y,z coordinates
    - Made the flag droppable
    - Fixed "returned the flag" messages to report teams properly
    - Turned off continuous noise of grappling hook
    - Made the "activation" animation of the grappling hook faster
    - Changed the "stole the flag" sound effects
    - Disabled invulnerability by default (a flag in the dmflags allows it to be turned back on)
    - Added "green glow" effect when player captures the flag
    - Changed score panel to display how may captures each team has, and who captured the flag how many times

1.23
    - Added support for female models.  Players need to download the latest skin pack to 
      see the team of female models properly.
    - Various bug fixes that reduce the probability of crashing, including a bug involving
      the BFG.
    - Added the option for a "maplist.txt" file in your main Quake2 directory.  Merely
      create a text file with mapnames, 1 per line.  Do not inlude file extensions.  The
      list will loop when it reaches the end.  The first map in the list gets skipped when
      you run the server the first time because the server always defaults to "base1" as the
      first map, but on later iterations, the first map in the list will be used.
    - Added the option of a "motd.txt" file in your main Quake2 directory.  Create the file
      and say what you want to say.  Your message will appear after the standard greeting.
    - Added a "cmd id" that lets you identify who you are looking at.
    - Made the home locations of the flags glow like the flags.  This should make it easier
      to tell where the bases are when the flags are away.

1.22
    - Fixed nasty error causing a crash whenever someone disconnected from the server.
      Sorry about that.

1.21
    - Centerprint many of the important messages.
    - Various bugfixes
    - Will try to re-spawn the flags if they die for some reason
    - added a "flagstatus" command
    - Fixed problem where grappling hooks stayed behind littering the map
    - Moved HUD portrait to upper left corner

1.2 
    - Now works with Quake 2 v. 3.09.
    - Improved error checking to reduce crashing
    - Grappling hook has new look, and works with gravity
    - Team color is displayed on HUD as a portrait of you

To run, unpack the team.zip file into your Quake2 directory.
run quake2 with the command line arguments:

D:\Quake2\quake2.exe +set game "team" +set deathmatch 1 +map base1

Players will automatically be assigned to either the red team or blue
team upon entering the game.  To change teams at any time (at the cost
of resetting your score) type:

cmd team <color>

Where <color> is either "red" or "blue".

Commands you can use during the game:

	cmd team <color>
	cmd say2 <message>
		-- These are team messages
	cmd flagstatus
		-- Tells you what has happened to the flag


The flag will appear on each level as a glowing blue monolith, looking much
like the megahealth box.

Scoring should work like Threewave CTF, giving bonuses for defending the flag,
returning the flag, and capturing the flag.

A basic grappling hook is now in, but has no model present.

A Message of the Day appears when players first connect.  To set the server name
for the message of the day, add 

	+set hostname "My Server Name"

to the commandline of Quake2.  Don't forget that you can also add

	+set dedicated "1"

to make the server a dedicated server.
This mod is still in development, so there may be a few bugs.

Let me know.

LM_Jormungard
mike@ictv.com
http://www.fsgames.com/clan/