
How to Play
-----------
Two teams, red and blue,
each attempt to steal the
opposing team's flag and
return it to their own
base, where they must
touch it to their own
flag.  If their own flag
is taken, they must kill
the enemy flag carrier,
and touch their flag to
return it home.


referee

- Become a referee
Requires a password


ctfhelp

- Gives basic help on
ctf commands.


ctfmenu

- Pops up the ctf menu


team

- Allows you to change
teams


flagstatus

- Tells you were the
flags are


id

- Centerprints the name
of the player in your
crosshairs


position

- Prints the cartesian
coordinates for where
you are


+hook

- Bind this to a key
to use the grappling
hook


radiomenu

- Pops up the menu of
radio messages


play_team

- Allows you to play a
radio message


play_voice

- Allows you to play
sounds to players in the
same room


radio

- Changes your radio
settings


observe

- Stop playing and
become an invisible
observer


observe_red

- To observe red
team only


observe_blue

- To observe blue
team only


stats

- Print your stats, or
stats of a given player


statsall

- Print to the console
everyone's stats


togglecamera

- Toggle between smooth
chasecam and locked 
chasecam


angleinfo

- Print the angle of your
current facing


compass

- Turn on your compass 
and set it's mode


use plasma rifle

- Selects plasma rifle
and toggles between
spread and bounce


squadboard

- Brings up the
squadboard


squad xxx

- Sets your team
position to xxx


status xxx

-sets your squad
status to xxx


-------------------------
Scoring
-------------------------

COOP:
1 point for monster kill

General:
kill player.
(1 point)

suicide or odd death.
(-1 point)

CTF:

assisted the capture
by killing the flag
carrier.
(1 point)

assisted the capture
by returning the flag.
(1 point)

assisted the capture
by defending the flag.
(1 point)

captured the flag.
(5 points self)
If score balance is on:
(10 * 
captured_team_size / 
capturing_team_size)
Otherwise:
(10 team)

returned the flag.
(1 point)

helped return the flag.
(killed carrier leading
to an immediate return
by someone else)
(1 point)

defends the flag.
(2 points)

defends the base.
(killed enemy near 
pedastal, flag missing)
(1 point)

defends the flag 
carrier from an 
aggressive enemy.
(killed enemy who 
recently hit flag 
carrier)
(3 points)

defends the flag carrier.
(killed enemy near the
flag carrier)
(2 points)

killed the enemy 
flag carrier.
(2 points)

