1)DISABLE WEAPONS FLAG
----------------------

You can now disable a weapon so that it will not appear on any level on the server by using the 'set disabled_weps ####' where the #### is equal to the sum of the flags indicating what weapons you want disabled based on this table:

#define DIS_BFG                         1
#define DIS_HYPERBLASTER                2
#define DIS_RAILGUN                     4
#define DIS_ROCKETLAUNCHER              8
#define DIS_GRENADELAUNCHER             16
#define DIS_CHAINGUN                    32
#define DIS_MACHINEGUN                  64
#define DIS_SUPERSHOTGUN                128
#define DIS_SHOTGUN                     256
#define DIS_PLASMA                      512

This is actually an old feature but was never documented.  But I am sure it will save some people alot of time editing .ent files.

2) VAMPIRE RUNE
---------------

Added a new fifth rune called the Vampire rune.  To enable the rune you will need to add the value of 16 to the current value of your 'runes' flag that should already be set to 15 in your server.cfg file.

// Flags for runes 
//#define RUNE_VAMP 16

How it works:
Each time the bearer of this rune hits a target he will absorb half of the hitpoints damage, done to the targets health, into his own health to a maximum of 250.  This will not affect the bearers armor.  An added bonus is that you can even drain the ungibbed corpses of your enemies and even your comrades to aid you.  Each time you successfully drain you will hear yourself make a 'vampiric' sound.
The problem with the vampire rune is that it does not like the mega health.  Normally the rune will have the potential to increase your health to 250 and maintain it.  By taking the megahealth you can increase your health beyond 250 BUT in cancels the maintaining effect of the rune so your health will tick back down to 100.  Also,  if you 'drain' a target when your health is over 250 it will immmediately bring you back down to 250.
The other detriment of the vampire rune is that it only absorbs the victims health.  So this means that if your target is wearing alot of armor, the rune will be less effective.  All that armor around the neck really does help ;).


3) VOTE MENU
------------

Added new ability for the players to be able to influence the public servers by using a voting method.  This feature is default enabled on the server.  To disable this feature you will need to add the value 32768 to the 'ctfflags' variable which is already set to some value in the server.cfg file.

// ctfflags->value flags 
//#define CTF_VOTEMENU_OFF 32768

How it works:
All voting sessions must be initiated from the CTFMENU.  To access the CTFMENU simply type (or better yet bind a key to) the command 'ctfmenu'.  From there you should see a new menu item called VOTING MENU.  From there you can initiate a voting session for one of three things: skip to next map, jump to specific map (not ready yet), give a player referee status (not ready yet).  When you initiate a vote the server will indicate that a vote has been started by sounding a global tone that everyone should hear (assuming they are not getting shot at too much ;).  They can then cast their ballots by either accessing the VOTING MENU or by entering 'voteyes' or 'voteno' in the console.  The server will echo what you voted to let you know that your ballot has been cast, but it is only echoed to you, keeping the votes in confidence.  The person starting the voting session automatically casts a YES vote, but you can easily change your vote for as long as the voting session lasts, which is for 30 seconds.  There must be at least 4 players on the server to initiate a vote and at least 2 people must cast a vote (including the vote initiator) for a voting session to be valid.  When the 30 seconds are up the server will tabulate all the YES and NO votes, ignoring the ones that abstained to vote, and will pass the vote if there is at least a 75% YES majority.
