LavaCam change history
======================

Version 1.11 for Linux (18 November 1998)

 - Ported code for pure and CTF versions to Linux for Intel

Version 1.11 (24 October 1998)

 - Added dynamic camera allocation (DCA) mode.
 - pausegame now pauses bots.
 - Bots now respect the auto pause at the beginning of levels.
 - Camera name now shown when there is no player target.
 - Camera client no longer gets asked to join a team on CTF level change.
 - Added Zbot detection. Players with Zbots will be frozen out of the game.

Version 1.10 (14 September 1998)

 - Cleaned up visible weapons code to match VWEP 3.15+ code.
 - Visible weapons now turned on by default.
 - Fixed problem where LavaCam would still show on end of level scoreboard.
 - HUD is now fully configurable with new INI file parameters.

Version 1.09 (5 September 1998)

 - Updated Eraser support to latest version 1.01

Version 1.08 (17 August 1998)

 - Added Eraser bot support (includes MAP MOD and CTF support)
 - Changed scoreboard to ignore LavaCam client
 - Changed LavaCam to use overlay HUD for tracking, scorecard and level time.

Version 1.07 (9 July 1998)

 - Added GsLogMod standard logging

Version 1.06 (19 June 1998)

 - Fixed some problems with the pause tag not appearing on all clients
 - Another multi-player trial (9 players) with version 3.15 server
 - First public release

Version 1.05 (15 June 1998)

 - Added auto-pause time to hold players until all machines have connected

Version 1.04 (2 June 1998)

 - Added pseudo-pause option under control of command line
 - Added network name to restrict usage of pause

Version 1.03 (16 May 1998)

 - Fixed another annoying crash
 - Added minimum death time viewing option

Version 1.02 (20 April 1998)

 - Fixed several server crashes
 - Added welcome screen for each level change
 - Allow settings to be changed from INI file

Version 1.01 (11 April 1998)

 - First multi-player trials (6 players)

Version 1.00 (28 March 1998)

 - First usable version