===================================
 Gladiator AAS Files For KT-imPAKt
===================================

Due to the way that KT-imPAKt works, you cannot play the maps
against bots unless you follow the steps in this section. Also,
if you play the maps with bots you won't be able to use any of
the KT-imPAKt modifications as the bot's gamex86.dll file will
be used rather than the KT-imPAKt version. Once you get the
bots up and running you may notice that there are some issues
with some of the KTDM maps. There are details of these issues in
botinfo.txt (included with the KT-imPAKt distribution).

First of all you will need to copy the pak0.pak file from your
KT-imPAKt directory (e.g. c:\quake2\ktimpakt) directory to your
Gladiator directory (e.g. c:\quake2\Gladiator). However, you need
to make sure that you don't overwrite any existing pak0.pak file
in the Gladiator directory. You should look in the Gladiator
directory and check the numbering of the pak file(s) and rename
your copy of the KT-imPAKt pak0.pak file to the highest un-used
number. For example, say that I had pak0.pak, pak1.pak and
pak2.pak in my Gladiator directory I would rename my copy of the
KT-imPAKt pak file to pak3.pak before pasting it into the
Gladiator directory.

Now all you need to do is extract the 8 AAS files from this ZIP
to your "Quake2\Gladiator" directory.