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 Eraser Route Files For KT-imPAKt
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Due to the way that KT-imPAKt works, you cannot play the maps
against bots unless you follow the steps in this section. Also,
if you play the maps with bots you won't be able to use any of
the KT-imPAKt modifications as the bot's gamex86.dll file will
be used rather than the KT-imPAKt version. Once you get the
bots up and running you may notice that there are some issues
with some of the KTDM maps. There are details of these issues in
botinfo.txt (included with the KT-imPAKt distribution).

First of all you will need to copy the pak0.pak file from your
KT-imPAKt directory (e.g. c:\quake2\ktimpakt) directory to your
Eraser directory (e.g. c:\quake2\eraser). However, you need
to make sure that you don't overwrite any existing pak0.pak file
in the Eraser directory. You should look in the Eraser directory
and check the numbering of the pak file(s) and rename your copy 
of the KT-imPAKt pak0.pak file to the highest un-used number. 
For example, say that I had pak0.pak, pak1.pak and pak2.pak in 
my Eraser directory I would rename my copy of the KT-imPAKt pak
file to pak3.pak before pasting it into the Eraser directory.

Now all you need to do is extract the 8 route (RTZ) files from 
this ZIP to your "Quake2\eraser\routes" directory.