Quake 2 KICK Server -  What's new:
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v1.22g
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- Fixed jumpkick map bug.  I forgot the ball_return ents.  Oops!
- Fixed scoreboard so it's possible to have up to 20 players displayed
- Improved getting off turrets a bit
- Fixed bad movetype 4 error
- Fixed SV_GETSPACEOVERFLOW server crashing error.

- Fixed turret bugs needed for the kcentral.bsp map
- Tweaked the ball physics a bit and fixed a bunch of small bugs.
- Added server cvar kick_strength to change kick power.  Default
  is 800.  Don't change it unless you want to fool around and stuff.
- Added server cvar ball_rotate.  1 is default.  Set to 0 (or 2) and the ball
  will not rotate when kicked.  Only useful if you changed the ball model
  to some weird object like a monster that's not centered in the middle.
- Added server command 'sv createball' will spawn a new ball.

v1.21 beta
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- All new ball physics code.  Balls no longer get stuck on ramps and they
                              rolls a bit more.  The ball behaves differently
                              so you'll just have to get used to it.  Here
                              are some new server cvars:

        old_ball_physics 0 - set to 1 to use the old ball physics if you
                             don't like the new ones.
        ball_friction .25  - higher the number the less the ball slides.
                             For example, you could set it to 0.1 and
                             the ball will slide across the floor as if
                             it were made of ice.
	ball_bounce .5     - amount ball bounces.  Higher the number the
                             more it will bounce.

  It's not recommended you change the friction or bounce unless you want
  to experiment.

- Ball will correctly move in the direction you shoot it.


v1.2 beta
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- Added new camera types: Chase, Head, Track.  Press up/down or
  use the [] to change camera targets.

- You can now move the menu cursor by pressing the up/down keys
  instead of pressing [].

- Added 'Read motd' in menu.

- Improved assist recognition.

- Fixed a memory leak that could cause a possible server crash.

- Added debug cvar in case you want to test out a map without the need
  for other players.  Just set debug to 1.  It's only useful if you're
  making maps for Kick.

