Contents
Startup - Introduction - Story - Features - Installation/Running - HUD layout Setting Up - Gametypes - Communication System - Binding weapons | Setting Up a Server - Server Variables Miscellaneous - Contacts, Credit and Team Info
Introduction Rob The Strogg (RTS) is a totally new Quake2 mod, It combines a fierce sense of strategy and an addictive fun factor to bring you a truly unique quake2 experience. RTS supports SP/DM/Teamplay modes, therefore if you don't have sufficient access to the internet you can still have fun on your own. In SP mode you are pitted against upgraded Quake2 monsters, your goal being to capture as many gems as possible before the ship arrives. In Teamplay mode there are 3 teams which fight over the gem supply, defending their banks from enemy raids. In this mode you can either have the monsters in the map guarding the gems, or you can just have human players (server option). Deathmatch mode is a mega free for all, the name of the game is to be the one with the most gems at the end of the game. Careful though, if you get shot your gonna loose all those gems to your foes. Story During the humans versus Strogg war, new technologies were discovered; among them was a new kind of power source--Matrixium ore. Earth's galactic mining corporations battled against each other and against the Strogg for possession of the galaxy's Matrixium resources, most of which were located in Strogg inhabited planets and asteroids. With financial backing for the war effort in dire need, several corporations are now sending armed mining groups to these Strogg outworlds. Unfortunately the resultant battles over Matrixium has escalated into fierce open conflict, leaving many of earth's mining groups behind the lines as their transport vessels are shot down by Strogg warships. Your game begins as your mining team finds itself stranded on a strange planet, the only way off being to use your collected Matrixium ore (procesed from its raw form into gems) to buy your way out in a Strogg treasury ship--of course, the other mining teams have the same idea. Only the highest paying team will escape, all other human inhabitants on these worlds will be eliminated after ore collection. So move your ass soldier and get those gems! Features Game features: Fully configurable ini file for easy server operation of multiple levels SP, DM and 3-Team Teamplay modes Totally new gameplay idea New custom levels (DM and SP) Brand new SFX New textures New models Radio comm system 3 Observer modes including chasecam, trackcam and eyecam New menu system for ease of operation New console graphics/font Lots of variables for a much more diverse game Multi-barreled turrets New player skins New monster code, making them tougher Countdown timer/SFX Flood protection System Map cycling Player ID display 2 New scoreboard layouts Forcejoin feature to make people join teams with lowest number of players MOTD for server admins Rob, RTS's custom built frontend New Weapons/Powerups: Proximity Grenades/GrenadeLauncher Portable Laser Device ElectroMagnetic Pulse mines to raid banks Cloaking harness Gempack to carry extra gems Installation/running All you have to do is unpack the RTS zip (if you use pkunzip, do it with a "-d") into your Quake 2 directory. It will automatically create an "rts" subdirectory that contains all the game files. Quick Run: To play RTS over the internet, go into Gamespy then menus View/Custom Tab/Import and select the file rts.qst from your rts dir. Once you've done this you can then use the RTS tab to find any RTS servers running, to play just double click on that server, and away you go. If you don't have GameSpy, run Quake 2 with the command line parameter c:\quake2\quake2.exe +connect server IP where "server IP" is obviously the IP number of the server :) To play RTS in SPQ mode, you need to run the game with the command options +set gametype 0 +set sp 1 c:\quake2\quake2.exe +game rts +set gametype 0 +set sp 1 This will place you into the first map in the cycle (defined in, rts_sp.ini) and your aim is to collect as many coins in the time given (defined in rts_sp.ini also). Hud Layout Gametypes Single Player - (gametype 0) Use this mode when you wish to play single player RTS, there are a few maps that come with RTS that are RTS specific, they are named rts_sp## etc, use these for Single Player mode although the DM maps have been designed to support SP too. To edit the map cycle for your SP game, go into your rts directory and edit the file named "rts_sp.ini". You can also use this to edit preferences for each map. Teamplay With Monsters - (gametype 1) The bulk of RTS is in this mode, you join one of three teams and then have to battle it out with the other 2 teams AND the Strogg to collect the most gems. Be careful soldier, those Strogg are damn hard to beat. Teamplay Without Monsters - (gametype 2) Basically the above mode without any monsters in the game, better for lower spec servers and for large teamplay games, it can get a little tense and frustrating when you've got those Strogg in the map. Deathmatch free for all - (gametype 3) A really great fun RTS mode; you're on your own in this and any bank is your own. Simply collect and deposit (in any bank) as many gems as you can, kill your opponents and steal the gems they're carrying for more points. Communications System The comm system is basically a radio that you can use to convey commands to your own team. With the press of a key, a .wav is played telling the other players what you intend to do. Setting up your communication system is extremely easy, so follow this step by step guide to binding your comm system to your keys. To start with you need to creat a config file in your RTS dir called "autoexec.cfg", once you've done this, open it up in wordpad or any other text editor. To bind a key to a comm SFX all you have to do is type in bind "key" "com [wavefile]" Where "key" is the key you wish to bind, and "wavefile" is the name of the wavefile you wish to play, these can be found in the .pak file in the sound/comm directory. So for example bind "F1" "com defence" means that when you press F1 you send a signal to your team to come and defend your bank. Simple really. If you wish to have your own custom comm SFX, then just put them into your RTS/sound/comm dir and bind them as shown above. If you do this though, people will not be able to hear the custom sounds unless they also have them. This can be ideal for clan games where you can have your own voices giving a command, that way you can identify the person by their voice. To simplify the binding of your commands, heres a sample config. You can also find all necessary bindings in the autoexec.cfg that comes with RTS 1.2 // ================================================== // Just cut and paste following text into your autoexec.cfg make sure it binds to keys you want. bind "F2" "com apeswork" // Order attack bind "F3" "com dansing" // Affirm base is clear bind "F4" "com urgentas" // Request Defence bind "F5" "com poketful" // State you're on way back to bank and need support bind "F6" "com defstanb" // Agressors incoming bind "F7" "com backoff" // Order troops to fall back while EMP activates bind "F8" "com moreattc" // Request support for attack bind "F9" "com spotemp" // EMP carrier spotted bind "F10" "com killcamp" // Eliminate enemy base camper bind "F11" "com firmative" // Acknowledge order bind "F12" "com reqstat" // Request base status // ================================================== Binding Weapons There are a few keys that need to be bound with the new weapons before you start, otherwise you wont be able to use them unless you cycle through all your items. You can place these binds in with your autoexec.cfg (which is included) so that it automatically patches your config.cfg on startup. EMP mine - Used to open enemy bank door, needs to be placed on the coin deposit slot, or the door itself. Can only carry one at a time and they respawn rarely. bind key "use emp mine" or "use emp" PLD - Used as an excellent way of defending the base by placing them across corridors; any enemy walking into these will be lucky if he survives. They time out after a certain period of time, so don't trust them to defend your base permanently. They are used like normal grenades, you throw them and the stick to the surface...after about 2 seconds the laser initializes by firing in your direction, so be careful where you stand. bind key "use portable laser device" or "use pld" Cloaking harness - Used to make yourself invisible, thus making entrance to enemy areas easier. Be wary though, this baby's faulty and may give your position away at a bad time. bind key "use cloaking harness" or "use cloak" Proximity Grenades/GrenadeLauncher - You need not bind these weapons, you can access them by pressing "6" for the grenade launcher and "g" for the grenades (or whatever you have bound) pressing "6" will cycle between normal Grenade launcher and proximity grenade launcher. the "g" also does this with grenades bind key "use pg" and "use pgl" Server Variables If you're running a server for RTS then you have access to a lot of commands to customise RTS to your server's capabilities. set forcejoin # When this is set to 1 it forces people who have just joined the server to join the team with the least members. This way it will help to prevent uneven teams (something that just cannot be avoided). set gametype # This changes the game between SP/DM/Teamplay. Gametype 0 = Single Player (also need to use +sp 1 parameter) Gametype 1 = Teamplay with monsters Gametype 2 = Teamplay without monsters (good for low bandwidth servers) Gametype 3 = DM/Free for all set trans_gem # Turns gem transparency on and off (off is good for low bandwidth servers). set rts_timelimit # This changes the timelimit, can be changed for each map in the maps.ini file. set monster_respawn # Sets wether monsters will respawn or not after being killed. set gem_goal # Sets a gem goal for you to reach to complete an SPQ level. (SP mode only) Contacts, Credit and Team Info Development Team Doyoon "GreenMach" Kim - Programming Jason "MangledMan" Botta - Maps, graphics, modelskins, website Daniel "Trebz" Nolan - Maps, manual Sascha "mne[MON]ik" Otterbein - Maps, graphics, logo, playerskins Sami "Haxu" Hakala - SFX Alistair "Briggsy" Briggs - Models Achim "Flupp" Stremplat - additional RTS 1.2 code If you wish to contact the team about something, please email us at tmatrix@telefragged.com You can also visit our site at http://tmatrix.telefragged.com for up-to-date information on upcoming releases and events. You can also pop online and talk with the team in Efnet #tmatrix on irc. Also we are looking for a modeller, if anyone thinks they can model to the highest quality and can work well in a team environment then please contact us. Beta testers RTS beta server guys: Reschky, Apprentice The Father Clan : "Father Ted, Malal" Clan VorteX : "eCs, X-Factor" Clan OCTAGON : "Master, Josh, Ace" Suicide Squad : "Goldy, Bod, TjD" Others : Gemma The Dog, Speccy (-00-), Deadstar Special Thanks Andrew Eglington, Riikka Hyttinen, Yahn Bernier, Tim Wright, Robert Duffy, Ty Matthews, Neal White, The guys who made VWEP, RUST, BSPHQ, The Public, and also the mighty ID Software Of course we never forget our loyal fans... big thanks for all the support and pimpage go to: Cro, Warforge, Sluggo, Portax and all the guys at Telefragged, also Terrafusion and Barrysworld for the servers :) Also special thanks to all those we've forgotten, sorry you didnt get a mention but your efforts are equally appreciated.