June 8, 1998

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Title                   : Worn and Torn
Filename(s)             : worn.bsp  
Author                  : Mike Daugherty [aka Jerkoff (and a dozen other aliases)]
Email Address           : ninbroke@silcon.com
Homepage		: http://silcon.com/~ninbroke/
Description             : Deathmatch level for Quake2
Additional Credits to   : id Software, for Quake and Quake2
                          Ben Morris, for Worldcraft
			  Thanks to Ridah for making those crazy Eraser Bots

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----INSTALLATION----
Copy WORN.BSP into a subdirectory of quake2\baseq2 called maps.

(i.e. c:\quake2\baseq2\maps)

Then run quake2.

*To just take a look at the level in single player, go into the console 
by pressing the key left of the 1 key (~), and type in "map worn".

The .bsp extension should not be typed in, and neither the 
inverted commas.

*To play this map with Eraser Bots or with any other bots, follow the 
directions included with the particular bot.
--------------------

---------------Play Information---------------

Level Name(s)        	: Worn and Torn
Single			: NO
Deathmatch 4-10		: Yessir (more than 10 may get a little uncomfortable)
Coop			: NO

Comments                : R_speeds jump to 800 in one area or two, but I don't believe they get any higher than that.

---------------Construction---------------
worn.bsp

Base            : built from scratch 
Build Time      : 10 hours (worked off and on for 5 days)
Entities	: 410
Brushes		: 679
BSP file size	: 1.04mb
Compile time    : About 7 hours


-----------------------------------------
Editor(s) used  : Worldcraft 1.6a Registered


Known Bugs      : I've tried to cover up most of the lights with 
playerclip brushes to cut down on the player getting stuck, but I 
may have missed a couple. Lighting is a bit strange in the largest of 
the outdoor areas... no excuses for that one, just laziness and it 
takes too long to re-light+compile that area 6 times :) Oh, and parts 
of the rock formations are visible through the sky on the opposite 
side of the wall - not much I could do about that, belive me.. I tried 
almost everything (except raising the wall, which covers the rock 
formation... but that kinda ruins things... ah, hell... enough of 
my babbling.. GO PLAY THE MAP!


---------------Legal Stuff---------------

You may NOT include this map in ANY sort of compilation 
without permission.


**** Where to get this MAP and my others ****

http://silcon.com/~ninbroke/

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